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Memory hacking proof! Save-file manipulation proof! More secured with DLL. One-more-step secured with Unique device id of a user from your product.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.10f1
Compatible
Compatible
Compatible
Description

Don't be afraid of memory hack and save-file manipulation.

GuardInt is here!


GuardInt provides secured PlayerPrefs called GaurdPrefs. And it will prevent a user to change a value realtime by such as Game Gaurdian.


- Memory hacking

GuardInt includes very secured primitive variables below.

GuardInt for int,

GuardLong for long,

GuardBool for bool,

GuardFloat for float,

GuardDouble for double and

GuardString for string.


- Save-file manipulation

GuardInt has secured save system called GuardPrefs which is alternative for PlayerPrefs. GuardInt saves creates a secured text line for the entire data. And it saves with PlayerPrefs. But the text line is very secured. It also uses a unique device id as a part of the encyption key to zip the data. So don't worry about anything about it.


- DLL proof

GuardInt's primitive variables are sealed in DLL. It is very hard to recognize the code by reverse-engineering.


- Unique encryption system

GuardInt does not only use the typical encryption system but also use the unique matching validation system. You don't have to be afraid of bullies like Game Guardian and Game Cheat .


Just focus on Coding!

Technical details

- Secured Primitives

GuardInt

GuardLong

GuardBool

GuardFloat

GuardDouble

GuardString


- Secured Save System

GuardPrefs

Guard Int (Save, Memory hack)

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$9
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
120.7 KB
Latest version
1.0
Latest release date
May 15, 2024
Original Unity version
2022.3.10
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