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GridPath: A straightforward and efficient pathfinding solution based on the Dijkstra algorithm.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.36f1
Compatible
Compatible
Compatible
Description

GridPath: A powerful pathfinding solution for Unity that utilizes the Dijkstra algorithm to deliver fast and accurate results for basic and complex grids. With seamless integration into any project, and multithreading support, you can efficiently find the shortest path to your destination. Get the best of grid-based pathfinding with GridPath.


Features:

  • Fast Pathfinding algoritm
  • Seamless integration into every project
  • Multithreading Support
  • Grid based Pathfinding (Dijkstra)

An example scene is provided to illustrate how the asset works and how the pathfinding can be integrated into your project.


This package can be seamlessly integrated into every project. Whether an almost finished one or something brand new. If you need a simple way of pathfinding this is the way.


Notes:

This package relies on your feedback.

The source code is well formatted and documented to make it as understandable as possible.

A documentation is provided inside the package to ensure proper integration and support if it is needed.


Support:

- Discord: Zindea#5423

- E-Mail: Zindeaxx@googlemail.com

GridPath - Pathfinding

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License type
File size
363.3 KB
Latest version
1.0
Latest release date
Jul 25, 2022
Original Unity version
2020.3.36
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