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A demo scene useful for testing Geek Addons e.g.: Geek Tools, List & Array Toolbox, Editor List & Array Toolkit, Inspector List & Array Toolkit, COPY-PASTE-RANGE Geek Inspector Addons, ...
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Additional compatibility information
  • Built-in Render Pipeline
Description

This free asset includes a demo scene you can use to test Geek Addons. This asset doesn’t include Geek Addons. Addons available in the Unity Asset Store are enumerated below.


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RELEASED GEEK ADDONS

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Geek Addons (not included in this package) enable operations such as:

  • copying selected game objects or assets to the Geek Clipboard, ordered in different ways (e.g. by executing copy commands using the alphanumeric sort by asset file path or game object name),
  • moving a range of array or list elements from one place to another within a given array or list,
  • copying a range of array or list elements to the Geek Clipboard,
  • copying all array or list elements to the Geek Clipboard,
  • pasting array or list elements available in the Geek Clipboard into an array or list,
  • copying either a locked element range or unlocked range (based on a clicked index),
  • cutting a range of array or list elements and placing them in the Geek Clipboard,
  • inserting array or list elements available in the Geek Clipboard into an array or list at a clicked index,
  • appending array or list elements available in the Geek Clipboard after a clicked index in an array or list,
  • duplicating a range of array or list elements - once and many times,
  • deleting a range of array or list elements,
  • setting and resizing a range of array or list elements,
  • different operation modes such as a locked or unlocked element range mode,
  • locking all the list or array range.

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PACKAGE CONTENT

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  • A demo scene you can use to test Geek Addons (available as separate packages).

NOTE: packages such as List & Array Toolbox, Editor List & Array Toolkit and Inspector List & Array Toolkit contain also Geek Addons (which might be unclear, considering the fact that their names don't use the term Geek Addons), so this asset can also be used to test these packages.


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COMPATIBILITY

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  • Built-in render pipeline
  • Works in Unity 2018.4.0 or higher

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LINKS & EMAILS

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List & Array Toolbox page: https://4ai.io/list-array-toolbox

Editor List & Array Toolkit page: https://4ai.io/editor-list-array-toolkit

Main Geek Inspector Addons page: https://4ai.io/geek-inspector-addons/

4AI Unity Asset Store profile: https://assetstore.unity.com/publishers/51853

Forum: https://4ai.io/forum/geek-inspector-addons/

Support Forum: https://4ai.io/forum/geek-inspector-addons-support/

Bug Reports Forum: https://4ai.io/forum/geek-inspector-addons-bug-reports/

Unity forum related to Geek Inspector Addons (Works in Progress): https://forum.unity.com/threads/1026841/


Technical details

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SOURCE CODE

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After the installation of the package, the source code should be located in the <project-folder>\Assets\Plugins\4AI folder. There should be two folders:

  • Demo (<project-folder>\Assets\Plugins\4AI\Demo),
  • Geek-Editor-Addons (<project-folder>\Assets\Plugins\4AI\Geek-Editor-Addons).

The documentation is in the following folder:

  • <project-folder>\Assets\Plugins\4AI\Demo.

The demo scene path:

  • <project-folder>\Assets\Plugins\4AI\Demo\Geek-Inspector-Addons\Demo\Samples\Sample-Scenes\SampleScene.unity

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UNINSTALLING

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If you have any addons installed, remove only <project-folder>\Assets\Plugins\4AI\Demo folder. Otherwise, remove all the folders described in the SOURCE CODE section. If you want to uninstall some addons, please refer to related documentation. Usually, the safest method would be uninstalling all the addons (deleting both Geek-Editor-Addons and Geek-Inspector-Addons folders) followed by the installation of other addons one by one, starting from the oldest version to the newest one (if you don’t redownload the newest versions from the Asset Store).


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DEMO SCENE

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The demo scene path:

  • <project-folder>\Assets\Plugins\4AI\Demo\Geek-Inspector-Addons\Demo\Samples\Sample-Scenes\SampleScene.unity

The demo scene contains game objects (Capsule-Lists and Sphere-Arrays) having two MonoBehaviour scripts attached: ExampleLists.cs and ExampleArrays.cs that contain many different arrays and lists. You can use those scripts to test Geek Addons (available in the Unity Asset Store). The scripts have some dummy data defined. You can also attach them to any game objects, define your own array and list data and then, just right-click on array/list element names to display a context menu with an appended 4AI Geek Context Menu. Some Geek Addons have other features too e.g. extended context menus in the Hierarchy view or Assets view - refer to the documentation related to specific addons.

Geek Addons Demo

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FREE
License type
File size
2.1 MB
Latest version
1.0
Latest release date
Jun 10, 2021
Original Unity version
2018.4.0
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