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1/9
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.36f1
Compatible
Compatible
Compatible
Description

Is it cumbersome to add them one by one every time you create a new scene?

Tired of deleting scenes one by one from Build Settings every time you delete them?


Register only the folder containing the scene by drag & drop.

When building, all scenes under the folder are automatically added to the build!


This asset is especially helpful if you need to procedurally generate a lot of scenes.


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This asset only works with Unity 2023.2 and higher.

Because it uses Unity 6’s latest API, I recommend using Unity 6 or above.

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📒Manual


❇️❇️Features❇️❇️

1. Folder-based scene management

2. No need to worry about changes under the folder

3. Different build platforms can be defined for each folder

4. Easy to use with drag and drop

5. Automatically reset the scene right before play


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If you have any questions or found any bugs, Please send me an e-mail:

olivecrow.report@gmail.com

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❓FAQ❓


- Q: I just registered a folder, but the scenes are not added to the build scenes list.


A: For optimization, the scene list is only updated when necessary.

This happens in two cases:

1. Just before entering play mode

2. Just before starting a build

Technical details

Limitations


1. In versions prior to 2023.2, it is not possible to register a subfolder of an already registered folder as a new root folder.



This is because starting from Unity 6, the TreeView of UIElements allows for duplicate IDs.


In versions above Unity 6, this feature is available.



2. It is impossible to exclude only some subfolders.


In Unity 6 or later, you can exclude the subfolders you wish by registering them as a new root and setting the platform to Nothing, which will exclude them from the build.


In versions prior to Unity 6, the subfolders you want to exclude must be moved to a different directory.


Folder-Based Build Scenes

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
346.3 KB
Latest version
1.2
Latest release date
Feb 3, 2025
Original Unity version
6000.0.36
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