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Organise your logic with easy to use state machines.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.1f1 | Compatible | Compatible | Compatible |
Additional compatibility information
Unity 2022 and newer only.
설명
Important notes:
- This tool doesn't work on versions older than Unity 2022 due to a bug in UITK.
- After importing a package it is required to restart your editor, for it to properly register Script Templates
Features:
- Graph editor made to resemble built-in Animator.
- Composition oriented logic.
- Supports Copy & Paste, Duplicate, Undo & Redo for pleasant workflow.
- Variety of usages, for AI, Level Logic, Player Controller etc.
- Creating a Runtime Controller, to not interfere with your State Machine asset.
- Optimized for fast responding GUI and lightweight data.
Usage:
- Create a controller asset by clicking Create>FSMC>Controller.
- Open the editor, add parameters, create states and transitions by opening context menu with right click.
- Create a script for your custom behaviour by opening template in Create>FSMC>Behaviour. After that you can add it to your states.
- Add FSMC_Executer component to your game object and attach your controller asset to it.
- You are ready to go! Manipulate your parameters using getters and setters just like you would do with an Animator.
For more information and details check out Documentation.
Technical details
License agreement
Standard Unity Asset Store EULA라이선스
파일 크기
71.3 KB
최신 버전
1.0.0
최신 릴리스 날짜
2023년 8월 23일
원본 Unity 버전
2022.3.1
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