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In some case, it supports replay very good.
But in some cases, it deforms character mesh. & play that replay with legs on his head, & hands on his below body.
I am sharing a link, where you can what happened to character.
Please help me in fixing this issue.
https://drive.google.com/open?id=1q4ORq3l-pYRs0N450zzhMvuxMeHPhSdX
이 리뷰가 도움이 되었나요?
1
0
S
Excellent asset, excellent support
7 years ago
SnowblindFatal이전 버전 2.0.2
The interface is really easy to use and the basic functionality works really nicely out of the box.
Additionally, the author is very responsive and quick to handle issues. No regrets.
이 리뷰가 도움이 되었나요?
1
0
I imagine that it can be useful in some projects. For me a waste of money.
이 리뷰가 도움이 되었나요?
0
8
퍼블리셔 답변:
7 years ago에 답변됨
Hi! Thanks a lot for your review. Unfortunately your review is also limited :) It is quite impossible for other customers and me to know why you bought the package and what you think should be included. It could basically be anything, including things 95% of customers will not ever miss. I hope you let us know a few more details.
w
我无法使用在2018.2.17f1
7 years ago
wechat_os_Qy0ywMQj9i7qPMuGOM7DWUqFE이전 버전 2.0.2
作者你好!
我购买了EzreplayManager 2.02,导入unity 2018.2.17f1 macOS中无法使用,错误如下
Mono.CompilerServices.SymbolWriter.MonoSymbolFileException: Symbol file `/Users/chenshijie/Desktop/Unility/testreplay/Assets/EZReplayManager/extension/external/JSON.NET/JsonNet/Newtonsoft.Json.dll.mdb' does not match assembly
并且我build ios project 后 无法保存录像,这让我的项目停止下来,我非常郁闷,我付了款,你应该解决这个问题,谢谢
이 리뷰가 도움이 되었나요?
0
2
퍼블리셔 답변:
7 years ago에 답변됨
Thank you for reviewing but that particular error is a bug in Unity >=2018 and simply resolvable by deleting that .dll.mdb file. Your review is unnecessarily harsh and you could have asked our support to help you instead of just going here to vent.
And for everyone asking themselves why there is a DLL, it's only the serialization engine and it's open source and on GitHub
This plugin is amazing, I've tested on iOS, Android and WebGL. The plugin works very well in this platforms. The developer is very careful.
Suggestion for future versions: export videos in mp4 format
There are no cross-platform plugins for this.
Thank you!
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2
0
D
An out-of-a-box plugin, well designed.
9 years ago
DorianAllart이전 버전 1.81
EZ Replay Manager is an easy and practical way to save all of your objects modifications during a game session.
It let you save all of your game objects movements by recording all the transforms during a given time, and replay it later to do whatever you want : change the point of view by using a different camera, doing it in reverse to analyze where you did wrong during a game play, etc.
There's a really good documentation, well written and the publisher is accessible and responds quickly to your questions.
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3
1
E
Simple. Does what I need.
9 years ago
Excelerator이전 버전 1.8
It's a very straight forward package. It records the position, rotation, and scale of every object you connect to it. How you use this information is up to you. For me, I passed variables through the Transform for my cars like velocity, steering, throttle and brake - which basically lets me simulate my car very closely - while only using 2 or 3 transforms to pass that information.
I made a request to add interpolation and it was done, so very good support for this package.
I wouldn't say it's as advanced though. Optimisations could still be made where say you didn't need the rotation or scale to be recorded. I may have to do that on my own eventually.
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2
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This wouldn't run without errors when I first imported it. It comes with source, so I was able to track down the problem.
It uses snapshots to record objects' position and rotation (not scale) and can play them back. This is where the real design problem arises though. There is no interpolation between snapshots. So everything is played back like a stop-motion video. You either have to have a high record "FPS" killing performance or have choppy playback. This could be easily alleviated with lerp and solve both problems simulataneously, but the author didn't deisgn the code so that lerping is intuitive, on the contrary, it's a giant mess.
It has features like saving the recording to disk, but what a nightmare that would be. That feature alone would probably throw up issues if one of your targets is Windows Store.
I've gutted the code but there is still no easy way to add lerp. Probably easier to write my own for my own needs.
I don't think it's worth the price. It needs to be stripped down, saving replays removed, onGUI stuff gutted, lerping added, and then it's worth $80.
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10
7
퍼블리셔 답변:
11 years ago에 답변됨
EDIT:
A new version is online with interpolation/lerping included. Furthermore it is cleaner than the previous one.
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