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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

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すべてのアセットを Unity が審査済み

SoftRare
13件のレビュー
$74
13件のうち 1 - 10を表示中
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N
Incompatible with steamvr
4 years ago
NWZheバージョン 2.0.3 で
There is a DLL with the same name as steamvr 当我同时加入了steamvr的pakeage后会报错。这个应该怎么解决呢
このレビューは役に立ちましたか?
3
0
z
Its good but not fully supportive
6 years ago
zeeshanmバージョン 2.0.3 で
In some case, it supports replay very good. But in some cases, it deforms character mesh. & play that replay with legs on his head, & hands on his below body. I am sharing a link, where you can what happened to character. Please help me in fixing this issue. https://drive.google.com/open?id=1q4ORq3l-pYRs0N450zzhMvuxMeHPhSdX
このレビューは役に立ちましたか?
1
0
S
Excellent asset, excellent support
7 years ago
SnowblindFatal以前のバージョン 2.0.2 で
The interface is really easy to use and the basic functionality works really nicely out of the box. Additionally, the author is very responsive and quick to handle issues. No regrets.
このレビューは役に立ちましたか?
1
0
B
Works but it is limited
7 years ago
Barritico以前のバージョン 2.0.2 で
I imagine that it can be useful in some projects. For me a waste of money.
このレビューは役に立ちましたか?
0
8
パブリッシャーからの返信:
7 years ago に返信
Hi! Thanks a lot for your review. Unfortunately your review is also limited :) It is quite impossible for other customers and me to know why you bought the package and what you think should be included. It could basically be anything, including things 95% of customers will not ever miss. I hope you let us know a few more details.
y
If you are looking for replay asset this is the one!
7 years ago
yaniv_roy以前のバージョン 2.0.2 で
This Asset is great. works very nice and smoothly! Highly recommended very documanted and updated code and has very helpful support. Thank you for all your help.
このレビューは役に立ちましたか?
1
0
w
我无法使用在2018.2.17f1
7 years ago
wechat_os_Qy0ywMQj9i7qPMuGOM7DWUqFE以前のバージョン 2.0.2 で
作者你好! 我购买了EzreplayManager 2.02,导入unity 2018.2.17f1 macOS中无法使用,错误如下 Mono.CompilerServices.SymbolWriter.MonoSymbolFileException: Symbol file `/Users/chenshijie/Desktop/Unility/testreplay/Assets/EZReplayManager/extension/external/JSON.NET/JsonNet/Newtonsoft.Json.dll.mdb' does not match assembly 并且我build ios project 后 无法保存录像,这让我的项目停止下来,我非常郁闷,我付了款,你应该解决这个问题,谢谢
このレビューは役に立ちましたか?
0
2
パブリッシャーからの返信:
7 years ago に返信
Thank you for reviewing but that particular error is a bug in Unity >=2018 and simply resolvable by deleting that .dll.mdb file. Your review is unnecessarily harsh and you could have asked our support to help you instead of just going here to vent. And for everyone asking themselves why there is a DLL, it's only the serialization engine and it's open source and on GitHub
a
The best solution
9 years ago
andoraul以前のバージョン 1.85c で
This plugin is amazing, I've tested on iOS, Android and WebGL. The plugin works very well in this platforms. The developer is very careful. Suggestion for future versions: export videos in mp4 format There are no cross-platform plugins for this. Thank you!
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2
0
D
An out-of-a-box plugin, well designed.
9 years ago
DorianAllart以前のバージョン 1.81 で
EZ Replay Manager is an easy and practical way to save all of your objects modifications during a game session. It let you save all of your game objects movements by recording all the transforms during a given time, and replay it later to do whatever you want : change the point of view by using a different camera, doing it in reverse to analyze where you did wrong during a game play, etc. There's a really good documentation, well written and the publisher is accessible and responds quickly to your questions.
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3
1
E
Simple. Does what I need.
9 years ago
Excelerator以前のバージョン 1.8 で
It's a very straight forward package. It records the position, rotation, and scale of every object you connect to it. How you use this information is up to you. For me, I passed variables through the Transform for my cars like velocity, steering, throttle and brake - which basically lets me simulate my car very closely - while only using 2 or 3 transforms to pass that information. I made a request to add interpolation and it was done, so very good support for this package. I wouldn't say it's as advanced though. Optimisations could still be made where say you didn't need the rotation or scale to be recorded. I may have to do that on my own eventually.
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2
0
E
Over engineered and not optimized. No lerp.
11 years ago
EvilDingo以前のバージョン 1.61 で
This wouldn't run without errors when I first imported it. It comes with source, so I was able to track down the problem. It uses snapshots to record objects' position and rotation (not scale) and can play them back. This is where the real design problem arises though. There is no interpolation between snapshots. So everything is played back like a stop-motion video. You either have to have a high record "FPS" killing performance or have choppy playback. This could be easily alleviated with lerp and solve both problems simulataneously, but the author didn't deisgn the code so that lerping is intuitive, on the contrary, it's a giant mess. It has features like saving the recording to disk, but what a nightmare that would be. That feature alone would probably throw up issues if one of your targets is Windows Store. I've gutted the code but there is still no easy way to add lerp. Probably easier to write my own for my own needs. I don't think it's worth the price. It needs to be stripped down, saving replays removed, onGUI stuff gutted, lerping added, and then it's worth $80.
このレビューは役に立ちましたか?
10
7
パブリッシャーからの返信:
11 years ago に返信
EDIT: A new version is online with interpolation/lerping included. Furthermore it is cleaner than the previous one.
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8.5 万人以上の顧客による評価
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