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p
Its broken in Unity 2021.3
2 years ago
paranoidAndroid버전 5
'SerializationUtility' does not contain a definition for 'SerializeValue'
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T
Useful to store data
7 years ago
Talis_Renston버전 5
First of all: I had no time to check if the decryption works as advertised, but just by taking a short look at it, it all seems to work fine.
Unitys playerprefs seem to be a big thing on the assetstore. I found a lot of assets working with them. Most of them give an interface. This asset gives you a clean interface and allows you to even store arrays of data. This is really useful. You will still have to store Unity references and the like yourself, but to store data like options or important player information this is the asset to use (at least if integer, floats and strings are not sufficient for what you want). The usage in scripts is really straight forward. It is just like using the Playerprefs from unity.
I recommend this asset if you need to store your option data safely.
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Gives a pref viewer and extra data types not found in PlayerPrefs. Plus no more having to deal with persistent data being stored in the registry if you don't want it there. Also the dev provides great support
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퍼블리셔 답변:
8 years ago에 답변됨
Thank you for your review, glad you like the tool!
I'm currently using this asset on my 3rd project and the only thing i can say is: it's great! switching from player prefs to epicPrefs is the easiest thing in the world and the ability to save more than just ints, floats, bools and strings expands the possibilities of what you can do in a game infinetly. in my opinion though, the best feature is the in-editor window, where you can manage ALL of your saved values, rename them, re assign values etc without having to test the game and fetch the value to check what it is. basically, thank you for the great work. I'll definetly keep using this asset for the vast majority of my projects. If i could suggest something it would be to allow sorting of the values, as it can get a bit overwhelming to manage them when you start having 50+ values.
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퍼블리셔 답변:
8 years ago에 답변됨
Hello,
thank you for your kind words !
We love to hear your suggestions, and would like to add this sorting you mentioned to the editor!
If you could send us an email to support[at]hot-totem.com, we can elaborate this further!
w
Great Asset
8 years ago
whizbang101이전 버전 3.0
Epic Prefs, does exactly what it says, a real necessity really not just for beginners struggling to share values across classes/gameobjects like getting the score value into a canvas text box this makes it easy by I guess storing varibles in its own class that’s accessible from other classes/gameobjects with a single call for example:
In a GameObject increase the score value:
EpicPrefs.GetLong("Score",true) += 100;
In the canvas or text update call:
ScoreText.text = System.Convert.ToString(EpicPrefs.GetLong("Score", true));
and the encryption allows protecting of your games essential values like lives, score and gold ect, these values that would normally be quite easy with real-time debuggers and hex editors to modify such values and exploiting your game with hacks, this helps stop that by encrypting such values won't stop the most determined hackers but will definately increases the level of knowledge required to do that to your game with this.
Currently an active project to, with a professional friendly helpful developer who responds quickly to support requests, what else do you need?
(BTW) class/gameOject I mean from a class or from a script attached to a game object!
In short - ( Like a Public Struct (Manager/Editor/Creator) with encryption and auto values save ).
Conclusion:
Epic Prefs is a Essential for beginners and pros who want easy access too, managing and protecting in game variables and fairly priced too, Bargin.
Highly Recommended!
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퍼블리셔 답변:
8 years ago에 답변됨
Hello !
Thank you for your kind words, happy to hear you are liking the asset!
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