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Making editor handles in seconds!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.38f1 | Compatible | Compatible | Compatible |
설명
Making a custom editor takes a lot of time. For every simple class we need to create an editor class and write many lines of code.The EHandles contains many attributes to make handles, draw lines and shape. It is not a full alternative to custom editor, but it can be useful for testing and debugging.
Important: If you already have EHandles v1, You can upgrade to EHandles v2 for free.
Warning: Delete the old version before importing EHandles v2.
Technical details
EHandles Attributes v2
(5개)
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파일 크기
473.9 KB
최신 버전
2.3.0
최신 릴리스 날짜
2024년 4월 22일
원본 Unity 버전
2020.3.38
지원
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