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1/1
Why are these not built-in?
Some editor operations are not so easy by default, or the button's just so small.
These make it more handy by hotkeys, and may be added if I found other demands.
EventDrawer:
- Make UnityEvent reorderable and foldable by default.
- Just import and forget it, it works.
InspectorHelper:
- Toggle debug or lock state by hotkeys.
- Open new Inspector for specified object.
- Used to edit multiple objects individually.
GameViewHelper:
- Resize the GameView to specified pixels.
ConsoleHelper:
- Clear Console logs by hotkey.
- The button is so far away when testing.
TabNavigator:
- Switch or close the window tab by hotkeys.
- Just like using a browser.
ObjectLocker:
- Toggle object editable state by hotkey.
ObjectGrouper:
- Group or ungroup scene objects by hotkey.
- Make hierarchy arrangement better.
SelectionFilter:
- Select assets filtered by type or label.
- The search bar isn't so handy sometimes.
Remarks:
Many of these use reflection, the work period is not guaranteed.
Feel free to change the hotkey by modifying the source code.
See also:
- Support and operation manual
- Technical documentation
- Unity forum thread
Some editor operations are not so easy by default, or the button's just so small.
These make it more handy by hotkeys, and may be added if I found other demands.
EventDrawer:
- Make UnityEvent reorderable and foldable by default.
- Just import and forget it, it works.
InspectorHelper:
- Toggle debug or lock state by hotkeys.
- Open new Inspector for specified object.
- Used to edit multiple objects individually.
GameViewHelper:
- Resize the GameView to specified pixels.
ConsoleHelper:
- Clear Console logs by hotkey.
- The button is so far away when testing.
TabNavigator:
- Switch or close the window tab by hotkeys.
- Just like using a browser.
ObjectLocker:
- Toggle object editable state by hotkey.
ObjectGrouper:
- Group or ungroup scene objects by hotkey.
- Make hierarchy arrangement better.
SelectionFilter:
- Select assets filtered by type or label.
- The search bar isn't so handy sometimes.
Remarks:
Many of these use reflection, the work period is not guaranteed.
Feel free to change the hotkey by modifying the source code.
See also:
- Support and operation manual
- Technical documentation
- Unity forum thread
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