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The best assets.
12 days ago
unity_FE3F00B5A2E318CB33D0on version 3.0.6
Really amazing asset and I love it.
Specially all of the guys from the team.
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t
Issue With latest version
3 months ago
tarun_gameron version 3.0.6
I’ve been experiencing significant frame drops when using splines with the node connector and tube generator in version 3.06. After investigating, I noticed the issue appears to be related to frequent GC allocations.
When I switched back to the older 2.0 beta version, the problem did not occur, and performance was stable.
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n
Welcome Screen makes you unable to open project/launch play mode
7 months ago
notanennxon version 3.0.6
There might be a problem with fetching info for Welcome Screen from your website (https://dreamteck.io/plugins/splines/welcome.json)
Upon opening project or trying to launch play mode I'm getting stuck into dead loop with 7min + 'Completing Domain' while CPU gets 80C+ hot or even more.
All I end up with after a while is "An error occured while fetching the banners data." Using VPN fixes the problem, but that critical issue shouldn't be there in a first place.
Great asset overall, btw! But this issue with welcoming screen fetching stuff from website should be fixed.
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T
These are the droids you're looking for, right here!
7 months ago
Timithius78on version 3.0.6
What a generous gift! This is making my life easier, thank you!
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I have been using Dreamteck splines for over a year now, across 4 multiple projects
I have mainly used dreamteck to make rail tracks meshes, path based meshes, move objects along a spline and used it to make a rail grinding movement system around it.
I initially really really liked this tool and if i ever needed a use to make long stretches of mesh or move an object in dedicated path, I would always use dreamteck splines.
Though each time i use this tool i just find more and more issues related to it. i am now using this tool for my current project and just making a spline mesh is causing so many weird issues like mesh artifacting , or just increasing the mesh count, causes it to not make the mesh extrude till the end.
Another issue i found is that sometimes objects moving along a spline have wrong rotation and I have to now manually change each spline points rotation. This has happened to me on countless different meshes.
i could go on and on on all the small issues that i have found and when they are stacked together, it really makes the tool less great and more of a time drainer.
I am really trying to just work around all the issues to use this tool, but it just ends up sinking a lot of time. At this point i have decided that for future projects i am just gonna use a different spline solution
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