11,000 種類を超える 5 つ星アセット
8.5 万人以上の顧客による評価
10 万人を超えるフォーラムメンバーが支持
すべてのアセットを Unity が審査済み
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a
Useless Purchase for me..
7 months ago
artsyguy209_unity以前のバージョン 1.4.4 で
After buying this i realize that HDRP has dlss built in. Also this product does not even allow frame generation..
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1
4
パブリッシャーからの返信:
7 months ago に返信
Hi,
HDRP does indeed have DLSS built in, but the other renderpipelines do not. Additionally, our version offers more quality settings and will get even more features with upcoming updates, to make things look better and Linux support.
Frame generation is still being researched, but is something different than Upscaling.
If you want, you can request a refund from the unity asset store, they will probably ask me to allow it, which I will of course.
E
1 star for seats system
7 months ago
EvilChaoticc以前のバージョン 1.4.4 で
I bought 7 sets and lost a lot of money and can't work with team. Very good.
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1
4
パブリッシャーからの返信:
7 months ago に返信
Hi, I’m sorry you don’ like the seats system. I’m not a big fan either. Specifically because the seat licences is something Unity decided, not us.
If you have any issue with the tool, please contact me at dominic@thenakeddev.com.
While playing Cyberpunk 2077, I found myself wondering, "When will Unity finally offer resolution upscaling for URP and the Built-In Render Pipeline?" That thought led me to discover this asset. Initially, I was skeptical—it’s not easy to convince me to add something new to my development pipeline, as I’m very selective about the tools I use.
After several weeks of thorough testing, I can confidently say that the author's upscalers are rock solid. They integrate with popular assets like Enviro, Noesis, and GPU Instancer.
Resolution upscaling makes graphically demanding games accessible to a broader audience. With native API integration, you’re leveraging the best versions of DLSS, FSR3, and XeSS. Who doesn’t want their game to run smoothly on lower-end hardware while still looking fantastic?
It's a phenomenal asset with outstanding support.
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7
0
パブリッシャーからの返信:
a year ago に返信
Glad to hear our assets have been very well recieved!
A tool has ruined a whole big project.
It works fine, but the effect interferes with my post-processing, so I'm removing the withdrawal.
But the whole HDRP is all messed up, so why change the underlying code of the unityHDRP package.
Resulting in hours of wasted time in fixing the project.
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1
11
パブリッシャーからの返信:
a year ago に返信
Hi! I’m sorry to hear you’ve had issues with my asset! For reference, please contact me next time for I’d been more than willing to help you out either figuring out why the asset didn’t work for you or help you out on uninstalling properly!
Works perfectly in URP.
I did put 5 stars because this asset and the developer deserve it!
The developer is super responsive and helpful.
The only small issue I had is when switching from one camera to another, we need to be very careful to disable DLSS from a camera before re-enabling it on the other camera… Nothing crazy but looks a bit hacky or a workaround by developing a Component controller to do that with DLSS and FSR3.
Everything works well currently in my project.
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5
0
パブリッシャーからの返信:
a year ago に返信
Thanks for the 5 stars!!
I’m looking into the issue you’re having hoping to find a fix, but glad that the asset is working great apart from it!
I am extremely satisfied with this asset. It works perfectly, and its implementation is very straightforward, which has made my work much easier. The documentation is clear and comprehensive, allowing me to quickly understand how to leverage all its functionalities.
Additionally, I want to highlight the excellent support I received. Whenever I had a question or encountered an issue, the support team was very responsive and addressed my inquiries promptly and effectively. This demonstrates a strong commitment to user satisfaction.
In summary, I highly recommend this asset to anyone looking for a reliable and easy-to-use solution. I definitely give it 5 out of 5 stars.
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2
0
パブリッシャーからの返信:
a year ago に返信
All the best of luck with your projects, many thanks for leaving such a positive review!
In Unity in 3d scenes, fps getting high enough is always a challenge. This tool just (almost) doubles it without much effort on my part.
What is not to love about that ! Combine it with FSR and you are good for all platforms and OS.
Using it currently in Unity 6 (finally in years a good Unity version, so far without major problems, a refreshing experience) and it works like a charm !
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2
1
パブリッシャーからの返信:
a year ago に返信
Awesome to hear you’re getting such awesome results! Many thanks for leaving a review.
m
Exceptional Performance and Stellar Support
a year ago
mryasaremir以前のバージョン 1.3.3 で
I've had the pleasure of using this asset for a while now, and it's truly been a game-changer for my projects. The implementation was seamless, and I was able to get everything running within minutes. The performance boost, particularly with DLSS, is phenomenal—I've seen a significant increase in FPS with minimal quality loss.
What sets this asset apart, however, is the developer's support. Not only is the asset top-notch, but the developer is also incredibly responsive and helpful, both on Discord and through direct communication. I had some unique requirements for my setup, and the developer went above and beyond to ensure everything worked perfectly.
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2
1
パブリッシャーからの返信:
a year ago に返信
Thank you for your kind words!! It was my pleasure to help out!
I
Excellent PCVR support
2 years ago
IronStomachVR以前のバージョン 1.3.0 で
This asset made it possible to employ using DLSS3 with a fallback to FSR3 (his other asset) on non-NVidia cards on BIRP in VR. Very happy with this. The dev has a very active discord and is very helpful.
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2
1
パブリッシャーからの返信:
2 years ago に返信
Thank you very much for leaving a review, awesome to hear DLSS is working out great for you (and FSR 3 as well). If you need anything, you know were to find me!
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11,000 種類を超える 5 つ星アセット
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8.5 万人以上の顧客による評価
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