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Centralized game design editor. One window to rule them all! One window to edit all design variables across prefabs and scriptable objects... and to cast them into darkness.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.9f1 | Compatible | Compatible | Compatible |
Additional compatibility information
Requires https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041
Package dependencies
1
This package needs other Asset Store packages in order to work.
Description
Design Variables is an easy to use centralized game design editor. It is a window where you can see and edit all your design variables from all prefabs, scriptable objects, and even scriptable objects within scriptable objects.
It has a simple but powerful search that matches field names, declaring type names, and custom design tags. It is meant to be fast, simple, and reliable.
Works with Unity 2019.3! Works with the new prefab workflow.
Design Variables is an asset MADE WITH ODIN. This means this asset requires you to have the ODIN INSPECTOR asset.
ODIN INSPECTOR
In order to use this asset you just have to tag which variables you want to see in the design variables window. You can tag classes too to expose all of the class attributes. To tag those you add the [DesignVariable] attribute to your variable:
[DesignVariable] public float playerHealth = 0;
All prefabs that contain the script will be automatically scanned and will show in your design variable window.
You can also add the DesignVariable attribute with custom tags to find your variables faster in the search:
[DesignVariable("Player", "Health")] public float playerHealth = 0;
If you need any help, contact me at contact@sawcegames.com
It has a simple but powerful search that matches field names, declaring type names, and custom design tags. It is meant to be fast, simple, and reliable.
Works with Unity 2019.3! Works with the new prefab workflow.
Design Variables is an asset MADE WITH ODIN. This means this asset requires you to have the ODIN INSPECTOR asset.
ODIN INSPECTOR
In order to use this asset you just have to tag which variables you want to see in the design variables window. You can tag classes too to expose all of the class attributes. To tag those you add the [DesignVariable] attribute to your variable:
[DesignVariable] public float playerHealth = 0;
All prefabs that contain the script will be automatically scanned and will show in your design variable window.
You can also add the DesignVariable attribute with custom tags to find your variables faster in the search:
[DesignVariable("Player", "Health")] public float playerHealth = 0;
If you need any help, contact me at contact@sawcegames.com
Technical details
Design Variables
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$6.50
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License agreement
Standard Unity Asset Store EULALicense type
File size
238.0 KB
Latest version
2.6.0
Latest release date
Sep 28, 2022
Original Unity version
2021.3.9 or higher
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