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1/7
☄ Advanced Unity-Inspector GUI ☄ Constrain and Upgrade the Unity-Inspector Appearance/Behaviour ☄
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.24f1
Compatible
Compatible
Compatible
Additional compatibility information

supports only unity 2021 and later

설명

Custom Inspector utilizes Attributes (flags) that you can integrate into your C# code to display your properties differently in the Unity-Inspector than usual.


Go beyond the limitations of the default Unity-Inspector. Custom Inspector is a comprehensive full solution for all your additional needs, including:

  • Displaying fields as read-only in the Unity-Inspector
  • Hook into method calls for value-changes in the inspector
  • Add custom getters and setters to validate and restrict inputs
  • Make dictionarys or 'arrays of arrays' visible in the Unity Inspector
  • Easily edit values for referenced objects with foldouts
  • ...and much more!

------------------------------


With

+55 Attributes

that can be combined and customized using 150+ parameters,

along with

+17 serializable Types

and a vast library of

150+ code examples

you'll have endless possibilities to customize the Unity-Inspector to your needs.


------------------------------


Improve your development speed and decrease frustration with limitations.

Make your scripts look stunning in the Unity-Inspector with CUSTOM INSPECTOR!


This is the standart asset EVERYONE needs in EVERY Project!


------------------------------


Full Content List:


  • Documentation:

Introduction pdf (What is an Attribute and how to use it?)

Documentation EditorWindow (Side by Side, Code to Inspector-preview. Explained Examples for each Attribute)


  • Types (all visible in the Unity-Inspector):

Array2D,

DynamicSlider,

FilePath,

FolderPath,

LineGraph,

ListContainer,

MessageDrawer,

ReorderableDictionary,

SerializableDateTime,

SerializableDictionary,

SerializableInterface,

SerializableNullable,

SerializableSortedDictionary,

SerializableSet,

SerializableSortedSet,

SerializableTuple,

StaticsDrawer


  • Attributes:

AnimatorParameterAttribute

AsButtonAttribute,

AsRangeAttribute,

AssetsOnlyAttribute,

BackgroundColorAttribute,

ButtonAttribute,

ColorPaletteAttribute,

CopyPasteAttribute,

DecimalsAttribute,

Delayed2Attribute,

DisplayAutoPropertyAttribute,

FixedValuesAttribute,

FoldoutAttribute,

ForceFillAttribute,

FromChildrenAttribute,

GetSetAttribute,

GUIColorAttribute,

HideFieldAttribute,

HookAttribute,

HorizontalGroupAttribute,

HorizontalLineAttribute,

IndentAttribute,

InspectorIconAttribute,

LabelSettingsAttribute,

LayerAttribute,

MaskAttribute,

MaxAttribute,

MessageBoxAttribute,

Min2Attribute,

MultipleOfAttribute,

PreviewAttribute,

ProgressBarAttribute,

ReadOnlyAttribute,

RequireTypeAttribute,

RichTextAttribute,

SceneAttribute,

SelfFillAttribute,

ShowAssetReferenceAttribute,

ShowIfAttribute,

ShowIfIsAttribute,

ShowIfIsNotAttribute,

ShowIfNotAttribute,

ShowMethodAttribute,

ShowPropertyAttribute,

Space2Attribute,

TabAttribute,

TagAttribute,

TitleAttribute,

ToolbarAttribute,

TooltipBoxAttribute

UnfoldAttribute,

UnitAttribute,

UnwrapAttribute,

URLAttribute,

ValidateAttribute



You can always write an email to require additional features at 'support@mbservices.de'


supports unity 2021 and later

Technical details

All Attributes are completely conditional and do not impact the build, so you have no cuts in performance or a bigger compiled game size.


Also compatible with:

  • UI Toolkit
  • Derived classes
  • Self-declared CustomEditor's

Documentation is included in the package and offline available


Asset can be replaced by CI - Placeholders | GUI Tools | Unity Asset Store when sharing your code in public distributions, maintaining the integrity of your code and still making it accessible to other individuals who have not purchased the Custom Inspector asset.


supports only unity 2021 and later

contact: support@mbservices.de

Custom Inspector

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라이선스
파일 크기
2.2 MB
최신 버전
3.5.9
최신 릴리스 날짜
2025년 4월 23일
원본 Unity 버전
6000.0.24
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