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CR LightmapReuse for Unity allows you to optimize your game lighting easily and efficiently, making it accessible to more players.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.35f1
Compatible
Compatible
Compatible
설명

Optimize Your Game Lighting with CR LightmapReuse!

Transform your game optimization workflow with CR LightmapReuse , a powerful Unity tool designed to streamline your lighting process and enhance performance. This tool is perfect for developers looking to maximize efficiency, reduce build times, and deliver high-quality visuals without compromising on performance.


2.9x Faster at light baking (depends on the scene)


4.0x Times lightmap efficiency on VRAM (depends on the scene)


What Does It Do?

  • Lightmap Reuse Across LODs: CR LightmapReuse allows you to reuse lightmaps from higher Level of Detail (LOD) models onto lower LOD versions. This feature ensures consistent lighting quality across different LODs while significantly reducing the time and resources needed for baking lightmaps and on Runtime.
  • Object-Specific Lighting Data Sharing: Select specific objects or LOD group to share their lighting data with other objects in your scene. This capability enables you to maintain visual fidelity across different models or environments without redundant computations.

Why Choose CR LightmapReuse?

  • Efficient Optimization: Save time and computational resources by reusing existing lightmaps instead of baking them from scratch for every LOD or object.
  • Seamless Integration: Designed with ease of use in mind, CR LightmapReuse integrates smoothly into your Unity workflow. Just select the objects you want to reuse lightmaps for, and let the tool handle the rest.
  • Consistent Visuals: Maintain visual consistency across different LODs and objects without sacrificing quality. Players will enjoy a seamless experience, while you benefit from optimized performance.

Key Features:

  • Automatic Lightmap Transfer: Quickly transfer lightmaps from higher LODs to lower LODs with minimal setup.
  • Selective Object Assignment: Choose specific objects or groups to share their lighting data, ensuring flexibility and precision in your optimization process.
  • Simplified Optimization Process: Reduce the complexity of optimizing your game's lighting by automating repetitive tasks.
  • Compatibility: Works seamlessly with various Unity versions and project configurations.

Who Should Use It?

If you're a Unity developer looking to:

  • Optimize your game without compromising on visual quality.
  • Reduce the time spent on baking lightmaps for multiple LODs or objects.
  • Improve performance while maintaining consistency across different models or environments.

Then CR LightmapReuse is your go-to solution!

Make Your Game Better, Faster.

With CR LightmapReuse, you can focus more on creating engaging content and less on tedious optimization tasks. Try it today and see the difference in your game's performance and development workflow!

Get CR LightmapReuse Now!

Technical details

Tested on:

Unity 6.0


No required dependency!


CR Lightmap Reuse

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파일 크기
15.6 MB
최신 버전
1.0.0
최신 릴리스 날짜
2025년 2월 21일
원본 Unity 버전
6000.0.35
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