Unity logo
Cancel
Cart
Applications
Sell Assets

Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
Tools
Utilities
1/5
Reasons to use this package: allows avoiding reference serialization via Inspector, removes the need for GOD objects, provides high script flexibility and low cohesion.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.33f1
Compatible
Compatible
Compatible
Description

Package contains scripts and prefabs for quick scene setup with serialized data validation. This plugin is a custom replacement for the DI pattern. Unlike assets that are tied to the DI pattern, CoreManager does not dependent on script execution order.


Documentation link.

If you find any bugs, please inform me in the repo.

Technical details

Package created on version 2020.3.6f1 but compatible with the versions starting from 2020.x.x



Any OS supported. Unity version 2020 and above. (Package requires C# 8.0)


Features:


  1. Core Manager - used for scene, subscription, and reference initialization.
  2. Cross Events - replacement for the traditional event serialization and subscription.
  3. Reference Distributor - reference container for data distribution in one scene.
  4. Cross Scene Data Handler - data container(not references) which allows data distribution between scenes. both classes and structures.
  5. Custom Validation Attributes - allows validating serialized data. This plugin contains both predefined attributes and mechanisms to implement new validation attributes. Supports class and field.
  6. Custom Editor - used for attribute validation and displaying errors in Inspector.
  7. Custom Logger - use this logger if you want to show logs in debug build/editor, but not in release build.
  8. Custom Play Mode entering - prevents Play Mode start if the current scene contains failure.
  9. Custom Build start - prevents application build if scenes included in the build or prefabs with validation attributes contain validation failures.
  10. SaveSystem - system to save/load JSON files.

Core Manager

(not enough ratings)
7 users have favourite this asset
(7)
FREE
License type
File size
695.0 KB
Latest version
2.0.4
Latest release date
Jul 18, 2022
Original Unity version
2020.3.33
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR