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ComputeEx is a compute shader manager with an easy to fluent code interface.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.21f1
Compatible
Compatible
Compatible
Additional compatibility information

The demo scene materials were created with URP, but the code itself is relevant to all rendering pipelines.

설명

Use the fluent interface to define your compute shaders, their kernels, data etc.


It has different Automation modes such that either you specify all commands as usual, or you set up whole Run sequences to execute with one command. Alternatively for simple projects just have it automatically Bind/Set/Get all data for you.


Along with the compute shader manager we will also demonstrate for you how to manage Native Containers along with any combination of Burst Job and Shader while also showing you the common pitfalls developers fall into which lead to error cases.


The examples include everything from managed memory Get/SetData, NativeArrays, Job and Compute mixing and finally an advanced compute only example.


The version 1 code layout is also still available, so you can choose to use the fluent interface or not.

Technical details
  • Compute Shader Manager
  • Fluent Interface for defining your shaders, kernels, data, etc.
  • Shows how to use managed C# access
  • NativeArray with GetData
  • NativeArray with RequestIntoNativeArray
  • Job with different Compute errors where they clash as well as how to resolve the issues

ComputeEx

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1.3 MB
최신 버전
2.0.1
최신 릴리스 날짜
2025년 3월 12일
원본 Unity 버전
2022.3.21
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