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Very easy to use and get set up. It can also handle dynamic clothing (like changing clothes on a character in game).
It can also work with clothing physics, though I had to edit my code to enable -> disable -> reenable the clothing's physics to get it to work.
이 리뷰가 도움이 되었나요?
1
0
K
Really Worth It
4 months ago
KajiMishima버전 1.1.13
If you're like me you were probably researching clothing occlusion for a modular system and kept getting directed to this asset from comments on various websites that were definitely either copied and pasted or written by bots, which probably seriously turned you off this asset.
I'm here to tell you to buy it, even with the weird marketing this asset does what it says it will, the workflow is intuitive and easy to understand, and it will save you hours spent reinventing this system anyway or editing meshes. I am so glad I pulled the trigger and decided to give this a try anyway. It is a near-perfect asset.
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1
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퍼블리셔 답변:
4 months ago에 답변됨
Hi there, I'm glad you like it. However, I'm not sure what you mean by "bot comments." Apart from a few Reddit posts during launch/sales, we haven’t marketed the asset at all. So I’m curious to know which posts you’re referring to.
Clipping issues with avatars are such a pain and really detract from the user experience, this asset has solved this for my app. You will need to read the instructions and maybe watch a video or 2. The dev is responsive should you need any additional help. There's no excuse to have clipping in your game/app anymore now that you know about this fantastic asset.
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2
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퍼블리셔 답변:
10 months ago에 답변됨
Thanks for the review! Glad you like it.
J
Very helpful!
2 years ago
JacmRoronoa이전 버전 1.1.10
A tool that saves a lot of work and helps the visual appearance of the character!
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2
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퍼블리셔 답변:
2 years ago에 답변됨
Thanks for sharing your positive experience!
A
Great Solution
2 years ago
AlterMann98이전 버전 1.1.10
I've spent really a lot time to fix that clipping clothes problem. Then saw that asset and tried immediately. Works great and easy to use.
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2
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퍼블리셔 답변:
2 years ago에 답변됨
Cheers! Happy it's helping you out so much.
D
5 stars, saved my project!
2 years ago
DrMeatball이전 버전 1.1.10
I was almost ready to change my game to first person because I couldn't solve the third person animation clothing clipping issues. I'm now able to keep things third person as intended. It just works!
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3
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퍼블리셔 답변:
2 years ago에 답변됨
That's awesome to hear! Thanks for the 5 stars.
f
Top Asset!
3 years ago
flagDiZero이전 버전 1.1.10
It work as expected. Really simple to configure and to tune. Even the code is simple and easy to mod.
Thank you very much!
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1
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퍼블리셔 답변:
3 years ago에 답변됨
Great to hear! Thanks for sharing.
j
Great for modular clothing
3 years ago
jorgeolothar이전 버전 1.1.6
My character creator has modular clothing. However, the body would clip through the clothing in at least 50% of the clothing, and almost all animations. I used Clothing Culler and it works great! Especially the hierarchical culling (boots occludes pants, pants occlude body, etc).
I ran into an issue with runtime loading of characters and clothing from addressable assets, and the author was kind enough to offer and test solutions in their Discord channel. So great support as well. I highly recommend this.
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2
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퍼블리셔 답변:
3 years ago에 답변됨
Thanks for the kind words Jorgeo. Great to hear how it's helping you out.
I didn't understand the video. I felt that the operation process was a little complicated
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1
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퍼블리셔 답변:
3 years ago에 답변됨
If you have any questions please reach out to us on Discord or sent us an e-mail. I'm sure we could have answered the questions you have. Also note that we have a manual, which should help out with any steps that are unclear. We have certainly done our best to make the use of Clothing Culler as straight forward as possible, but If you have any suggestions that'd make the operation even less complicated, feel free to let us know as well.
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