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Channel Blender is an editor tool for Unity that allows you to pack your textures according to your shader's needs.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.0f1
Compatible
Compatible
Compatible
Description

It allows to create a texture composed by other textures' channels, while preserving original raw pixel data.

This is useful for example for:

  • Creating a Unity HDRP Lit shader mask (R = Metallic, G = AO, B = Detail Mask, A = Smoothness)
  • Stacking the roughness map into your albedo map, for use with the Unity Standard shader (This allows to use smoothness and metallic maps simultaneously)
  • Creating your own texture masks for your own shaders
  • Creating a texture atlas, for a less detailed mesh LOD

Channel Blender is also accessible at runtime via API!


Currently supported textures need to have an 1:1 aspect ratio.


Channel Blender

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File size
76.9 MB
Latest version
1.1.3
Latest release date
Nov 28, 2022
Original Unity version
2019.4.0 or higher
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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