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P
This saved my butt today!
a month ago
PoisonedAl이전 버전 3.13.5
Usually too lazy to write reviews, but this saved my behind today finding an 8K texture I left in by mistake making the file size stupidly large!
이 리뷰가 도움이 되었나요?
0
0
S
Buy, download, build, It just works!
4 months ago
SeerSucker69이전 버전 3.13.4
Works right out of the box, just download and do a build and you get a very detailed report. Fantastic tool to see what is going into your build.
Highly recommended!
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0
0
It shows you a list of stuff included in a build, how much space each thing took, and has a button that navigates the editor to where the thing is in the project files. There's no set up at all, it auto generates when you make a build. Can't be much more utilitous than that.
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3
0
Literally, there's no other Build Report Tools out there that could beat this one. I've tried all those paid and free assets but none could do what this tool is doing.
Developer is quick in solving any bug that's reported. Totally recommended and a Must Have asset this is.
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0
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J
Doesn't work / Dreadful Customer Service
10 months ago
Jaycebu2000이전 버전 3.12.2
Does not work spent hours trying, comes with no instructions or video tutorial, asked for refund, been 26 days before i got a response (from asset store) as seller said to file refund, i chased it up numurous times with no reply finally said because I downloaded it can't have a refund regardless of weither it works or not, this is my last ever purchase from the asset store. (The seller of the asset told me to file for refund which I did) as of 5th July no refund.
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0
5
V
Helpful asset
a year ago
VirtualMaestro이전 버전 3.12.2
An excellent asset. I use it frequently and find it extremely helpful.
Thank you!
P.S. I don't know if it is possible, but it would be great to have some info on which code was stripped out with the 'Strip Engine Code' tool.
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0
0
There on Windows builds. Missing on Android builds.
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0
0
퍼블리셔 답변:
a year ago에 답변됨
Hi, can you share what version of Unity you're using? Are you building directly into an .apk, an app bundle, or as a Gradle project?
Build Report Tool version 3.11.12 was already designed to fix DLL sizes not showing on Android builds, but I may have missed some edge cases. That's why I need more information.
UPDATE: I fixed some bugs when the Android project is built as an App Bundle or Gradle project. It might help but not sure what your situation is.
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