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virtualPlayground
19개 사용자 리뷰
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l
Fully functional and lightweight
4 years ago
luorix이전 버전 5.02
A great package that does what it says. Just one question, is there a way to get the vertex positions as well when using this asset? I guess since you're showing us the collider based on information gleaned from the parent GameObject it is possible. I'm new to Unity and any pointers on this would be much appreciated.
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0
0
c
Script missing
5 years ago
creativesoftware720이전 버전 5.0
Only draw line is available. Main Camera is missing boundbox is also missing.
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0
1
퍼블리셔 답변:
5 years ago에 답변됨
Assign line material. A default material will be assigned since now after the update.
j
Does what it's supposed to do..
5 years ago
johnpccd이전 버전 5.0
Just take care if the collider box changes during the game, the box will not update automatically.. you have to trigger that somehow
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2
0
R
Best asset for 3D object detection tasks
6 years ago
RuslanAgishev이전 버전 5.0
Asset works good with single game objects and prefabs as well as with groups of objects. You just need to attach bbox script to parent object.
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1
0
p
Great!
6 years ago
pnzpb이전 버전 4.0
Where is the DimBoxScene demo in this asset? I can't find it
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0
0
퍼블리셔 답변:
6 years ago에 답변됨
The DimBoxScene is in the other asset, DimBox. This is because I made a common demo for two assets. This one is free, and contains only the BoundBox scene, while the other one, DimBox asset is paid (temporarily free at the moment - because of my mistake - fell free to make use of that now) and contains all the scenes. I should update the demo, placing some info labels to these scenes.
G
Great asset, missing Wide Mode
6 years ago
Gerard_Slee이전 버전 3.5
This works great with some minor tweaking for my use case. It seems wide mode is missing when downloading with Untiy 2018.4. Thanks!
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L
Very useful
6 years ago
Lenaely이전 버전 3
Thank you. This is a very useful asset but it doesn't work anymore since I have installed the Lightweight RP package (and set the Lightweight asset in the graphics settings). Do you have any idea to make it work ?
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0
0
퍼블리셔 답변:
6 years ago에 답변됨
The wireframe option is not working in lwrp, because it is based on GL.Lines. This should be replaced with CommandBuffer.DrawMesh and CommandBuffer.DrawProcedural to get it to work in lwrp. But the wide line option, which is based on lineRenderer, is working.
M
Great Tools
7 years ago
MikeW138이전 버전 3
I make some changed and now I can use it to generate boxes with LineRenderer which could change line size. I add a " lineRenderer = this.GetComponent<LineRenderer>(); " into BoundBox.start() Then, in BoundBox.setLines() , I add a LineRenderer.count and its position by lines[j,0] and lines[j,1] .
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1
0
퍼블리셔 답변:
6 years ago에 답변됨
That is a good idea. But unfortunately the LineRenderer does not support subpaths and 12 separate line renderers are necessary to get full symmetry. But I got not much more than one draw call that I was getting for the wireframe box. It has got included into asset since now.
l
good Asset
7 years ago
lolz0r이전 버전 3
really easy to use. works fine on hololens. one question: is there a possibility to adjust the width of the line?
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0
S
Simple yet useful
7 years ago
SMK-Dev이전 버전 3
I spent two days desperating over shaders and then I find this and it just works! Perfect!
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0
0
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