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A great package that does what it says.
Just one question, is there a way to get the vertex positions as well when using this asset?
I guess since you're showing us the collider based on information gleaned from the parent GameObject it is possible. I'm new to Unity and any pointers on this would be much appreciated.
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c
Script missing
5 years ago
creativesoftware720以前のバージョン 5.0 で
Only draw line is available. Main Camera is missing boundbox is also missing.
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パブリッシャーからの返信:
5 years ago に返信
Assign line material. A default material will be assigned since now after the update.
R
Best asset for 3D object detection tasks
6 years ago
RuslanAgishev以前のバージョン 5.0 で
Asset works good with single game objects and prefabs as well as with groups of objects. You just need to attach bbox script to parent object.
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Where is the DimBoxScene demo in this asset? I can't find it
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6 years ago に返信
The DimBoxScene is in the other asset, DimBox. This is because I made a common demo for two assets. This one is free, and contains only the BoundBox scene, while the other one, DimBox asset is paid (temporarily free at the moment - because of my mistake - fell free to make use of that now) and contains all the scenes. I should update the demo, placing some info labels to these scenes.
G
Great asset, missing Wide Mode
6 years ago
Gerard_Slee以前のバージョン 3.5 で
This works great with some minor tweaking for my use case. It seems wide mode is missing when downloading with Untiy 2018.4.
Thanks!
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Thank you.
This is a very useful asset but it doesn't work anymore since I have installed the Lightweight RP package (and set the Lightweight asset in the graphics settings).
Do you have any idea to make it work ?
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6 years ago に返信
The wireframe option is not working in lwrp, because it is based on GL.Lines.
This should be replaced with CommandBuffer.DrawMesh and CommandBuffer.DrawProcedural to get it to work in lwrp.
But the wide line option, which is based on lineRenderer, is working.
I make some changed and now I can use it to generate boxes with LineRenderer which could change line size.
I add a " lineRenderer = this.GetComponent<LineRenderer>(); " into BoundBox.start()
Then, in BoundBox.setLines() , I add a LineRenderer.count and its position by lines[j,0] and lines[j,1] .
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パブリッシャーからの返信:
6 years ago に返信
That is a good idea.
But unfortunately the LineRenderer does not support subpaths and 12 separate line renderers are necessary to get full symmetry.
But I got not much more than one draw call that I was getting for the wireframe box.
It has got included into asset since now.
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