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t
Will save you a lot of headache
2 years ago
techleadne이전 버전 1.6
The asset does exactly what it says. I had a minor problem reading a zip file but I downloaded all their latest files from their github page and that solved it.
이 리뷰가 도움이 되었나요?
3
0
Seriously... streaming assets finally work on android, still doesn't work on webgl but with android it works flawlessly and all I had to do was:
download asset
add 1 line for initialization
modify the line for reading the asset
Thanks :)
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2
0
A
Saved my project! (Where's the 6 stars rating?)
4 years ago
Adam_is_learning_all_the_time이전 버전 1.6
Without hyperbole, this asset saved my android game release. I have been sat for 2 months trying to get apks to copy files out to persistentdatapath - path this, permissions that... I had a look at the test scene, tried a few small commands (initialize, ReadAllBytes) and the entire process is done.
Two months of unsuccessful work vs one evening. I can honestly say I owe this asset a great deal. :) Not to mention it's free! It's enough that I'll be looking at the build information assets with an eye to buying them, as this is a wonderful developer and I actively want to support them - I don't usually gush over a review, but... genuinely, this deserves it. Thank you again :)
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3
0
퍼블리셔 답변:
4 years ago에 답변됨
Thanks for this wonderful review! I think we all know the feeling of being saved by a snippet or a tool, glad to be the saviour for once :)
b
Super Great Asset!!!!:)
4 years ago
bananapowerz이전 버전 1.6
It is the Best!!!
Thx Bro:)
이 리뷰가 도움이 되었나요?
1
0
N
Should be default StreamingAsset
5 years ago
Noonx_Development이전 버전 1.6
After one day of trying to fix the path issue in Android builds I found this. Took 10 minutes to get it working.
Remember to call BetterStreamingAssets.Initialize(); before first use.
Much appreciated!
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1
0
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