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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
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2021.3.15f1 | 兼容 | 兼容 | 兼容 |
Bear Data Editor is a Unity3D tool that makes working with Prefabs and ScriptableObjects easy. Any class that inherits from ScriptableObject or MonoBehaviour can utilize the [BearDataEditor] attribute from the CollisionBear.BearDataEditor namespace.
This attribute allows these classes to be accessed via the editor window.
Once exposed and selected, instances of that specific ScriptableObject or GameObject with a component of that MonoBehaviour are neatly displayed in the editor, sorted by name. No need to hunt through your project folders—they're all conveniently accessible.
You can even open multiple editor instances of different types open simultaneously and easily search for assets by name. Plus, each asset is accompanied by a folder icon, navigating to its location in the Unity project folder.