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While I don't understand how autosave is not included in Unity, it's great to have tools like this to fix what's missing. It's a great little tool at an unbeatable price.
The only issue is some obsolete code that produces warnings. You can fix the code yourself or hide the warnings with #pragma warnings disable, but it would be great if the author updated the asset.
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u
You saved my whole life!
4 years ago
unity_R5GAdDawiWrdwQ基于版本1.1.1
Seriously as it's free it has saved my whole life!, i was seriously about to leave the whole game development career cause of this!.
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n
Super simple
4 years ago
nastydiaper基于版本1.1.1
Very straightforward. Thanks for updating. Exactly what I needed.
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adding this at line 115 makes this run...
if (saveIntervalIndex >= 0 && intervalValues.Length > saveIntervalIndex)
saveInterval = intervalValues [saveIntervalIndex];
multiplying line 62 is the best way to exceed 30 minute autosaving intervals
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Has not been updated in a long time and uses depricated Unity calls so it is constantly putting warnings in the logs. Other than that it works. If they do not update it soon though it will cease working as the depreciated Unity calls are removed.
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S
Autosave saves your life
9 years ago
SHENngurado基于上一个版本 1.1
i have a pc that is giving me some troubles like blue screens. This is complete useful for me and people like me. D it!
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