11,000 種類を超える 5 つ星アセット
8.5 万人以上の顧客による評価
10 万人を超えるフォーラムメンバーが支持
すべてのアセットを Unity が審査済み
Unity のバージョン | ビルトイン | URP | HDRP |
---|---|---|---|
6000.0.26f1 | 互換性がある | 互換性がある | 互換性がある |
Material Assignment: Automatically assigns or creates materials for a target model,
matching textures based on model or material names.
Shader Support: Detects the render pipeline (Built-in, URP, HDRP) and selects compatible shaders, with optional mobile-optimized shaders button.
Texture Search: Searches for textures by suffixes (e.g., _Albedo, _Normal and much more version) in a specified folder or project-wide.// Easily Changeable Suffixes
RULES
1. Texture Search: Material name if given, else model name.
2. Multiple Materials: Must have materials assigned, or script can’t match textures.
3. Name Matching: Model or material name must match texture names.
4. Single Material: No material? Script makes one, but model name must match textures.
5. If you want to set up an automatic transparent material, use the keywords: glass, transp, transparent, wire, or alpha.
IMPORTANT
Textures for sample models compatible only with the URP pipeline.
If you have any question or development ideas or tips, feel free to write to:
hauzerlaszlo@gmail.com
Automatic Material Setup
