Unity logo
取消
购物车
应用
Sell Assets

11000+款5星资源

8.5万+用户参与评分

10万+社区成员鼎力支持

每款资源都经过 Unity 审核

首页
工具
实用工具
此内容由第三方提供商托管,该第三方提供商在未接受Targeting Cookies的情况下不允许观看视频。如果您想观看来自这些提供商的视频,请将“Targeting Cookie”的Cookie偏好设置为“是”。
1/11
loading
AutoLOD is a powerful tool to simplify any mesh from your scene in one click. It also comes with a runtime API to bring the decimation feature in your builds.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2020.3.34f1
兼容
兼容
兼容
描述

EXCLUSIVE DISCOUNT for AutoLOD users, get Mirage for 50$ instead of 60$!

Mirage works 100% in symbiosis with AutoLOD for the ULTIMATE optimization LOD system.


Online Documentation

Discord Channel


New in 5.3: AutoLOD is now officially compatible with Unity 6

  • Elevate Your Experience with the brand new 'High-Quality' Backend: It is not just another update – it's a game-changer that will redefine your expectations.
  • Best UV Layout Preservation: Experience the most precise UV layout preservation yet. The High-Quality backend ensures your textures still align perfectly after decimation, maintaining the artistic integrity of your models.
  • Mesh Borders Preserving: Say goodbye to collapsed border edges. The High-Quality backend makes sure your terrain chunks will still fit together nicely after decimation.
  • Unmatched Simplicity: This update keeps the user-friendly simplicity that has won over thousands of users. One click is all it takes.
  • Editor and Runtime usage: Work seamlessly with both the editor plugin or the C# runtime API. AutoLOD flexible design adapts to your workflow, not the other way around.
  • Prefab-Friendly: 100% compatible with prefabs. There's no need to unpack them – AutoLOD works directly with prefab instances or in prefab editing scenes.
  • Characters-Friendly: Skinned Mesh Renderer and Blendshapes support out-of-the-box.
  • Submesh Compatibility: AutoLOD seamlessly works with submeshes.
  • Performance-Fidelity Balance: Find the perfect balance between high performance and high-fidelity results with the customizable options.
  • 3 in 1 workflow: AutoLOD can be used from
    • The dedicated editor window
    • The LODGroup contextual menu with
    • The documented C# API

For pre-sale inquiries please use Discord or send an email to contact[at]leochaumartin[dot]com


技术细节
  • Works on any render pipeline natively
  • Editor Window based on IMGUI (no dependencies)
  • Decimation core in packed into a DLL (not the editor window) for these reasons:
    • The decimation core contains hundreds of files. 1 file will be more appreaciated in most projects
    • It makes updates easier and safer. Since AutoLOD is in perpetual evolution, we may add and remove files from the core every few updates. No conflict is possible since a single file is entirely replaced (it is not possible to delete an old file when making a unity package, and leaving dozens of blank files is not very elegant)
    • It clusters more notiecably software scopes between the user's code and the decimation API.
    • The core is almost 100% unity-independant (except from the UnityEngine.Mesh class) meaning that it most likely won't break with any unity update anytime soon.

If you want to dive deeper in the decimation core with the full sources, we can provide them on request.

AutoLOD - Mesh Decimator

(48)
467 users have favourite this asset
(467)
$10
$20
-50%
席位
1
更新的价格和增值税在结算时计算
退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
24.3 MB
最新版本
5.4.1
最新发布日期
2025年2月10日
原始 Unity 版本
2020.3.34
高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持
Unity logo
语言
反馈
合作伙伴计划
合作伙伴
USD
EUR
Copyright © 2025 Unity Technologies
所有价格不包含税
USD
EUR