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AutoLOD is a powerful tool to simplify any mesh from your scene in one click. It also comes with a runtime API to bring the decimation feature in your builds.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.34f1 | Compatible | Compatible | Compatible |
Description
EXCLUSIVE DISCOUNT for AutoLOD users, get Mirage for 50$ instead of 60$!
Mirage works 100% in symbiosis with AutoLOD for the ULTIMATE optimization LOD system.
New in 5.3: AutoLOD is now officially compatible with Unity 6
- Elevate Your Experience with the brand new 'High-Quality' Backend: It is not just another update – it's a game-changer that will redefine your expectations.
- Best UV Layout Preservation: Experience the most precise UV layout preservation yet. The High-Quality backend ensures your textures still align perfectly after decimation, maintaining the artistic integrity of your models.
- Mesh Borders Preserving: Say goodbye to collapsed border edges. The High-Quality backend makes sure your terrain chunks will still fit together nicely after decimation.
- Unmatched Simplicity: This update keeps the user-friendly simplicity that has won over thousands of users. One click is all it takes.
- Editor and Runtime usage: Work seamlessly with both the editor plugin or the C# runtime API. AutoLOD flexible design adapts to your workflow, not the other way around.
- Prefab-Friendly: 100% compatible with prefabs. There's no need to unpack them – AutoLOD works directly with prefab instances or in prefab editing scenes.
- Characters-Friendly: Skinned Mesh Renderer and Blendshapes support out-of-the-box.
- Submesh Compatibility: AutoLOD seamlessly works with submeshes.
- Performance-Fidelity Balance: Find the perfect balance between high performance and high-fidelity results with the customizable options.
- 3 in 1 workflow: AutoLOD can be used from
- The dedicated editor window
- The LODGroup contextual menu with
- The documented C# API
For pre-sale inquiries please use Discord or send an email to contact[at]leochaumartin[dot]com
Technical details
AutoLOD - Mesh Decimator
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License agreement
Standard Unity Asset Store EULALicense type
File size
24.3 MB
Latest version
5.4.1
Latest release date
Feb 10, 2025
Original Unity version
2020.3.34
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