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Creating Assembly Definitions in Editor folder in a Smart Way
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.29f1
Compatible
Compatible
Compatible
Description

If you simply add an Assembly Definition file to the root directory of an old complete asset in order to reduce compilation time, the Editor folder would not be treated as a special folder and scripts in the Editor folder become compile targets at build time, resulting in a large number of build errors. This asset automatically places the Assembly Definition and Assembly Definition Reference files not only in the root directory but also under the Editor folder with a single click of a button, and allows cross-referencing among scripts in the Editor folder and one-way referencing from scripts in the Editor folder to scripts under the root directory that are not under the Editor folder, eliminating or reducing build errors.


Let's shorten the compilation time with less operations.



Technical details
  • Automatic creation
  • Bulk deletion
  • Bulk deletion (created up to x minutes ago)

of the Assembly Definition / Assembly Definition Reference files

AutoEditorAsmdefCreator

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
37.2 KB
Latest version
1.0
Latest release date
Oct 12, 2021
Original Unity version
2019.4.29
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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