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d
too sophisticated
a year ago
didonecompany버전 1.82
everything is too complicated and doesn’t work well, wasted money
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0
0
First, I thought it was just make the auto tiling like material editing but its not! It's editing the object UV and its not all, also I can change face of my objects too!
5/5 only asset for the built-in tile material solution.
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0
0
f
Amazing tool
2 years ago
fokozuynen버전 1.82
I have tried to achieve the same thing with assets more expensive and was not at the same result at this one. Very well done with easy and intuitive controls.
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0
0
m
Seriously amazing. Texture Blender files in Unity with ease!
5 years ago
mootalbruce버전 1.82
I'm a novice game developer, and have struggled with how to properly texture objects that I make in Blender. Baking the textures in Blender was too time consuming and produced too many files, and I'm still awful at UV mapping so texturing in Unity was nearly impossible for me. With this asset, I'm now texture-tiling like a pro, and my scene is looking fantastic.
By attaching a simple script onto an object, the Auto Texture Tiling Tool does.... well, it does exactly what it says! It makes the texture repeat as it should instead of being stretched awkwardly across the object. It's so simple that it's a little hard to explain. It just works!
You can make materials repeat in a uniform pattern around the entire object if you'd like. Or, for more complex objects, you can adjust the tiling, positioning, and even the material of each individual face of the object.
I use this with textures that I buy from GameTextures.com, and the results are just awesome. Seriously, this asset changed everything for me. It's a steal at the current price.
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1
1
Texture alignment always sucked in Unity. You basically had to write your own shader (to do what this script does) or create different textures with different scalings or use a single texture and use 1x1 blocks to create a wall. This completely changes Unity.
You set your texture tiling once, in the material. And then you just apply the texture and the script to an object. And that's it, everything looks perfect.
Awesome!
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0
1
M
Powerful Tool
7 years ago
Matthew-Bradley이전 버전 1.81
This does what it says and offers lots of useful features.
The only time something didn't work as I expected a clear comment pointed me in the right direction.
If you are having trouble mapping your textures this can benefit you.
The only thing I've run into that I would love for this tool to do that I don't think it can is Offset UVs by global world position.
This would allow for adjacent objects to be textured seamlessly with eachother rather than as one object.
I attempted to update the method QuadFaceUVs in AutoTextureTiling.cs to support this but didn't find my changes were affecting texture scale or placement. Likely I'm missing something larger about the context of this method.
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0
1
퍼블리셔 답변:
7 years ago에 답변됨
Hello, thank you for purchasing the ATTT. This feature is in fact still on my "TO-DO"-List. Unfortunately it is not trivial to solve for me. Rotated objects still give me a headache for this feature. I hope to get around to implement it soon.
M
A Great, easy to use tool!
8 years ago
ModusInteractive이전 버전 1.81
This is a fantastic and easy to use tool! It makes tiling and scaling your textures a piece of cake. The only thing I would ask for is to be able to edit multiple instances of the script at once. Other than that, I have no complaints!
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0
1
Really, you need this.
Ortherwise everytime you scale primitives to prototype a level, textures get distorted or completely out of scale.
With this, you can use only a cube primitive to prototype your entire level and the textures would match perfectly and by on scale.
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2
1
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