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No more GetComponent calls or tedious inspector assignments - simply add the [Get] attribute, and it will automatically binds your components for you. Set it and forget it!
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2022.3.46f1 | 兼容 | 兼容 | 兼容 |
描述
AutoGetComponent is the ultimate runtime component binding solution for Unity. No more manual GetComponent calls or tedious drag-and-drop setups! Just decorate your fields with the [Get] attribute, optionally choose your binding strategy (from the same object, its children, or even climbing the parent hierarchy), and let our asset do the rest.
Whether you’re prototyping fast or building a full-scale project, AutoGetComponent takes the hassle out of component binding .So you can focus on creating great gameplay. Perfect for indie developers and teams alike, this asset is an affordable and time-saving tool available on the Unity Asset Store.
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