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유니티에서 모더레이팅하는 모든 에셋

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유틸리티
1/9
No more GetComponent calls or tedious inspector assignments - simply add the [Get] attribute, and it will automatically binds your components for you. Set it and forget it!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.46f1
Compatible
Compatible
Compatible
설명

AutoGetComponent is the ultimate runtime component binding solution for Unity. No more manual GetComponent calls or tedious drag-and-drop setups! Just decorate your fields with the [Get] attribute, optionally choose your binding strategy (from the same object, its children, or even climbing the parent hierarchy), and let our asset do the rest.


    Whether you’re prototyping fast or building a full-scale project, AutoGetComponent takes the hassle out of component binding .So you can focus on creating great gameplay. Perfect for indie developers and teams alike, this asset is an affordable and time-saving tool available on the Unity Asset Store.



Technical details
  • Simple to Use: Just add [Get] to any field that needs a component reference. It’s as easy as that!
  • Multi-Scene and Dynamic Support: Automatically works in every scene and even on newly instantiated prefabs (with the AutoGetComponentComponentsOnInstantiate component).
  • Performance-Optimized: Uses caching to reduce reflection overhead, ensuring smooth gameplay even in complex scenes.
  • Optional Log Messages: Easily enable or disable error messages for missing components, giving you full control over your debugging output.
  • Flexible Binding Options: Choose from several binding sources: 
    • FromSameObject: Get the component on the same GameObject.     
    • FromSameObjectThenChildren: First look on the same object, then among its children.      
    • FromParentThenAncestors: Search upward through the parent hierarchy.       
    • FromSameObjectThenParentThenAncestors: Try the same GameObject first, then the parents.


Auto Get Component

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197.6 KB
최신 버전
1.1
최신 릴리스 날짜
2025년 2월 27일
원본 Unity 버전
2022.3.46
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