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Calculates and renders ambient occlusion (AO) into textures for any 3D mesh.
- High quality
- Easy to use
- The AO can be baked into the albedo (diffuse) texture.
- Can bake from 1 set of UV coordinates to another set.
You can upgrade to the Worn Edges tool for more texture generation and to create all kinds of wear and tear (or even moss, snow, ...)
If you prefer baking AO in the vertex data, rather than in a texture, then the Ambient Occlusion Vertex Baking tool is better suited for you.
Ambient Occlusion Texture Generator
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License agreement
Standard Unity Asset Store EULALicense type
File size
128.6 KB
Latest version
1.2
Latest release date
Dec 20, 2023
Original Unity version
2020.3.20 or higher
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