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We believe your scene manager works well, but we believe this tool can take it a step further. It automates scene management, boosts efficiency, and saves valuable time in current and future projects.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.0f1
Compatible
Compatible
Compatible
Description

Documentation | Forum Thread | Discord


Check out -> Projects Made With Advanced Scene Manager


Want to get a feel for our asset before you buy? -> Try Before You Buy!


Unity 6 Ready!


Setting up additive scenes in Unity can be challenging due to the manual management of scene loading and unloading using strings or indexes. Advanced Scene Manager (ASM) makes this easier by enabling scene referencing and simplifying the process of managing multiple scenes. Unlike Unity's built-in system, which requires manual updates, ASM allows developers to focus on their creative vision without tedious setup tasks.


Advanced Scene Manager (ASM) is guaranteed to save you a significant amount of time. The time saved increases with the complexity of your current and future projects, making ASM an essential tool for efficient scene management!


Key Features


1. Simple Integration

ASM requires no complex setup. Once installed, you’re ready to go, no prefabs to configure, and build indexes are automatically managed. ASM handles all scene management in the background.


2. Additive Scene Loading by Default

Scenes are loaded additively, improving memory use by loading only what’s needed. This keeps projects organized, prevents large scenes from overusing memory, and reduces merge conflicts. ASM makes additive scenes easy for everyone, with no complex setup or advanced knowledge required.


3. Loading Screens

Create custom loading screens using actual scenes, not just canvases in DDOL. Easily set default screens, override them for specific scene collections, or configure them manually. With ASM, you can create multiple loading screens for different parts of your game, giving you the flexibility to design transitions and tailor the loading experience to suit each section.


4. Scene Referencing

Replace error-prone string or ID-based references with simple drag-and-drop functionality. Cross-scene referencing is supported, enabling connections between scenes for dynamic development.


5. Scene Collections

Manage multiple scenes as a single unit using commands like sceneCollection.Open(). With Unity event support, load and unload scenes efficiently with minimal coding effort.


6. Improved Callbacks

ASM includes callbacks like ISceneOpen and ICollectionOpen for spreading heavy loading tasks across frames. Trigger gameplay only when all scenes are fully loaded to ensure smooth and uninterrupted experiences.


7. Extensive API

The API simplifies scene management with commands like scene.Open(), scene.Close(), and scene.Preload(). The same intuitive API also works with SceneCollections, Addressables, and other future implementations, ensuring consistency and ease of use across all your scene management needs.


8. Memory Optimization

ASM optimizes memory usage by loading scenes only when needed, giving you full control over what to load and when. This approach helps you manage resources efficiently during both runtime and in the editor.


Why Choose ASM?

ASM has been refined over the years based on user feedback to offer both flexibility and simplicity. It’s designed to adapt to a wide range of use cases, making additive scene management straightforward and allowing you to focus on creating exceptional projects without unnecessary complexity.


Community

Discord and forum are where you can send us feedback and suggestions, chat about improvements and new features, and get help getting the most out of our assets or other projects.


Make sure you check out Discord for the latest patches before they go live!


Technical details

Highlighted Features

  • Additive scene management by default
  • Editor and Runtime API
  • Scene Referencing
  • Preloading
  • Updated API
  • Automatic Loading Screens
  • Scene Overview and Navigation
  • Customizable Scene Load Operations
  • Persistent Scenes
  • Better Callbacks
  • Bonus Splash Screen
  • Addressable support
  • Quick scene split/merge
  • Cross Scene References
  • Stutter Reduction
  • Team Lock
  • See Documentation for more!

Advanced Scene Manager

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License type
File size
1.7 MB
Latest version
2.6.15
Latest release date
Apr 18, 2025
Original Unity version
2021.3.0
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