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Amazing asset but very very buggy in Unity 6. I separated out the sub scenes exactly like the video said and put them all as Baked and added them all in the list of build scenes.
The "AmsMultiSceneSetup" gameobject in the persistent scene did not automatically show the new sub scenes. I had to find the "Ams Multi Scene Setup" class attached to the "AmsMultiSceneSetup" gameobject , change the Load Method to "Baked" and then change it back to "Automatic" for it to work.
The references were broken after playing around with them, I realised I had to manually "un-load" and then "re-load" the sub scenes for the references to work again.
I would love to see this asset thrive and would even pay for it. But unfortunately, it seems like the developer has stopped updating the asset.
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Still work flawlessly in Unity 2022
a year ago
ItsMikeCoreバージョン 0.91a で
Really all I needed to say is that I wish this was still supported or maintained by another group. Since Unity 6 is coming around I'm worried this will break. But for 2022, works real well! (warning messages are annoying though, just ignore them)
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Totally effortless
4 years ago
00christian00バージョン 0.91a で
I'm usually against most asset store assets that aren't art or editor utilities, because most of the time you end up wasting more time setting them up and working around their limits than writing your own solution(unless of course it's something very complex).
I have a huge list of assets that I bought, downloaded, played the test scene and deleted after 5'.
I was sceptic before buying this, but I was very happy to discover that once I installed the asset all I had to do was save my current multiscene setup, totally effortless.
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M
So far so good
4 years ago
MorpheusZGバージョン 0.91a で
Compatible with Timeline, which is great!
The code is well written and well documented, so I'm able to use it as a reference for writing additional scene management tools.
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r
Great tool
6 years ago
rocksquarethunder以前のバージョン 0.9 で
Very useful, I was thinking about implementing something like this for our designers and it managed to do everything I wanted very well, so I didn't have to waste time implementing this system.
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This asset has really helped our team minimize merge conflicts, as you are able to break up scenes to the micro-level. It also helps to have specific functionality load in levels that persist through different levels, get baked in, or additively load.
I give -1 star just as it can be a little buggy with UI sometimes, warnings can make it not work quite as expected, and it can be weird to work with for lighting purposes. However, this is one of those assets that is one of the first to go into a project for me, even if it is a solo project. Highly recommend.
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So used to using AMS now that I forgot it was an addon. Bought in 2016 I'm a solo developer but use AMS religiously. Combining asset scenes with trigger scenes, and Timeline scenes that can reference one another. Just a nice workflow.
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Helps Prevent Merge Conflicts
9 years ago
spencer_pnt以前のバージョン 0.56c で
My development pipeline was suffering from merge conflicts with people often working on the same scene. Using this plugin to split up the game practically alleviated our merge problems.
Would definitely recommend.
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11,000 種類を超える 5 つ星アセット
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8.5 万人以上の顧客による評価
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