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Grab, bend, and break your way through a suite of new interactions for your VR game using Advanced Mesh Interaction!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.0f1
Compatible
Compatible
Compatible
2021.3.36f1
Compatible
Compatible
Compatible
Additional compatibility information

Supported on all render pipelines and all platforms supported by Unity

Description

Advanced Mesh Interaction is a toolkit made for real-time mesh interactions using performant mesh bending and breaking!


Advanced Mesh Interaction enables you to design never-before-seen mechanics. The primary use case is for VR interactions, but there are certainly other possibilities for all platforms.



Features:

  • Smooth and dynamic mesh bending
  • Dynamic mesh slicing
  • Performant on all hardware (sub 1ms for bending 70k triangles on Quest 2)
  • Proper and realistic mesh deformation
  • Easy to use with included samples and components
  • Multithreaded using the Unity Job System
  • Optimized with the Unity Burst Compiler
  • Compatibility on all platforms
  • XR Interaction Toolkit integration
  • VR Interaction Framework integration

Try out the demos here for PCVR, Quest 2/3, and Pico 3/4:

Advanced Mesh Interaction VR



This asset contains 3 parts:

  1. Mesh Bending - real-time mesh bending under 0.2ms using bezier curves while preserving the volume of the mesh, resulting in amazing visuals for your project.
  2. Mesh Slicing (experimental) - real-time mesh slicing under 2ms. Add gameplay to the broken slices to make your 3D environment more immersive.
  3. VR interaction - A complex system, with easy use, to grab, bend, and break objects in VR. This brings together the mesh bending and slicing to make it easy to use Advanced Mesh Interaction.


Technical details

Mesh Bending

Advanced Mesh Interaction implements mesh bending using the Unity Job System combined with the Burst compiler to deform meshes under 0.2ms.


Mesh Slicing

Advanced Mesh Interaction contains one of the first mesh slicers written for the Unity Job System and Burst compiler, which will result in performant mesh slicing, under 2ms.


All platforms supported

Due to the use of Unity's Job System and Burst Compiler this will run on all platforms without any trouble.

Advanced Mesh Interaction - Performant VR Bending and Breaking

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License type
File size
176.4 MB
Latest version
1.2.1
Latest release date
Apr 22, 2025
Original Unity version
2021.3.36
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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