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C
Great Value! Get it.
11 days ago
CharlesAnthonyMorrisdotcom以前のバージョン 1.5.6 で
This is a configurable FBS counter tool. It's very reasonably prices. I recommend it.
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11 days ago に返信
Thank you for the review ^^
Happy to hear you find the price reasonable!
j
Great tool
5 months ago
jimothy_io以前のバージョン 1.5.6 で
Easy to use; very convenient to just drop into your projects.
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4 months ago に返信
Thank you, jimothy_io! 🙌
I’m really glad to hear AFPSCounter has been easy and convenient for your projects. That’s exactly the goal - a simple drop-in tool that just works. Appreciate your support! 🚀
Thought it had issues. I was mistaken, it just didn't play well with the XR sim I was using.
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a year ago に返信
Greetings,
Thank you for your detailed feedback and for using AFPSCounter over the past year. I’m sorry to hear it didn’t meet your expectations for ease of setup in XR projects.
I wanted to mention that the asset includes a drag-and-drop prefab specifically designed for VR environments: Examples/Prefabs/VR Example.prefab. It also comes with a usage example in Examples/VRExampleScene.unity, which might help streamline the setup process.
If you’re open to it, I’d love to hear more about your experience - specifically, which XR devices you were using where the asset didn’t play nicely out of the box, and whether you had a chance to try the VR example prefab in your projects. You are welcome to reach out to me directly via Discord (https://discord.gg/Ppsb89naWf), email at support@codestage.net, or the contact form at https://codestage.net/contacts/
Your feedback is incredibly valuable, and I’d be happy to assist further!
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3 years ago に返信
Thank you for the review!
For $10, this asset is a no-brainer must-have. Sure, you can easily write your own FPS counter, but the convenience of being able to import this one, as well as all of the additional information provided, makes this asset well worth the price. It's usually one of my first imports, even if I don't think I'll use it, because it's as simple as dragging the counter prefab into the hierarchy.
A couple of trivial changes that would make an already excellent asset even better: a time elapsed counter, and a total frames counter. Of course, you can always write your own and integrate them in.
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4 years ago に返信
Thank you for your kind review and useful suggestions!
Adding your requests to the internal task tracker for the further consideration ^^
It's commonly the first tool I import. Have been using it on every single project for the last 2 years. Super accurate, handy, useful and simple to use. I work strictly with VR and all you need is to drag and drop its prefab inside your Camera.
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4 years ago に返信
Thank you for the review, really happy to hear this!
D
Awesome work
5 years ago
DomeCreator以前のバージョン 1.5.0 で
Thanks to the dev, it's as quick as it's said, well documented and save me a lot of time creating my own system !
Maybe an export of the values could be a great feature !
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5 years ago に返信
Heya,
Thank you for your review!
You can access all values using API, please take a look at the docs to know more:
https://codestage.net/uas_files/afps/api/class_code_stage_1_1_advanced_f_p_s_counter_1_1_a_f_p_s_counter.html
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