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PygmyMonkey Tools
31개 사용자 리뷰
1 - 10 / 31개 표시
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I
Still working in Unity 2023.2!
2 years ago
IneptEmperor버전 1.6.4
I was minorly concerned when the last release date for this product was 2020, but I can confirm that it runs as expected in 2023.2.16f1 (haven't tested with any other versions). It took about an hour to get setup and integrated, but oh boy this is going to save a ton of headache moving forward as I try to manage demo, playtest, development, and release versions of the game! Worthwhile purchase for sure. I'll be using this tool for builds from now on!
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1
0
D
Time Saver Asset
5 years ago
DomeCreator버전 1.6.4
Thx to the dev, you've saved me a lot of time ! Quick setup and everything is working like a charm. The only wish I have would be to go back to the initial platform I was before launch builds (next release :) ? )
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0
0
L
Solved my iOS building woes
6 years ago
LeeLorenzSr이전 버전 1.6.3
I was having mysterious issues building for iOS - Android and Windows builds were fine, iOS would randomly refuse to build (to XCode folder). The first run of Advanced Builder built the XCode folder without issue, and I was able to compile and deploy my app.
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1
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r
Great asset
7 years ago
raydekk이전 버전 1.6.3
If you have apps with common scenes (but one app is paid and the other one is with ads) or you want to publish to multiple stores and you simply want a single project in Unity for all of them, then this is the perfect asset for you! You will need to write some code for more complex parameters in the OnPre/OnPostBuild methods like changing app icons or splashscreens (actually this one needs a little 'hack' - overwriting the image in OnPreBuild and then putting it back), but it is possible. Thanks for developing this!
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0
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j
Advanced Builder = Great Must Have Tool
7 years ago
jimboyte이전 버전 1.6.3
I love the functionality and time saving Advanced Builder has brought to our development. PROS: 1) Fairly easy learning curve. 2) Covers 99% of everything you will need. 3) Great reporting system to tell you if you may have set something up wrong 4) Pays for itself in time savings the first couple times you use it. 5) Customer support is fast and specific. CONS: 1) Does handle auto swaping of icons. 2) Can not eaisly change the build order (Make sure you think through your setup first) Cannot think of any other issues. (GREAT JOB!)
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3
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i
Great time saver!
8 years ago
io3creations이전 버전 1.6.1
While certain platforms aren't covered, it is great for the ones that it does and the various release types and distribution platforms and a few other settings.
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0
0
y
Time saver!
9 years ago
yogergames이전 버전 1.5.4
A huge time server and helpful tool to keep all your apps in sync on all platforms.
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0
0
A
Best in the field - a must have tool!
9 years ago
Augenpulver이전 버전 1.5.4
Event in the age of Unity Cloud Build this tool is a great time saver and helps you with tasks you can't do with cloud build and certainly it's much faster then the cloud can ever be. I need to deliver to my customer also project data but the cloud doesn't allow you to do this - Advanced Builder does. And there is much more like custom build scripts that allows you to perform every task might be needed like switching to a different set of icons per release type or whatever else you might need. You can define your own Build types i.e. development-version and demo-version or even more, choose from all the platforms you need to be build - hit the build button and lean back and enjoy! Advanced Builder makes the heavy lifting for you and saves you time and afford. It's very fast and has a very good GUI. I had a problem which was resolved instantly by the developer of this tool. This was a WOW-experience! It's a fantastic tool with fantastic support. Worth five stars+
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3
0
퍼블리셔 답변:
9 years ago에 답변됨
Wow! Thanks a lot for the review. It couldn't have been better :) I'm glad you like it that much!
N
a huge time saver!
9 years ago
Negatife이전 버전 1.4.9
app the rate 5 points
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1
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x
Saves absolutely tons of time.
10 years ago
x4000이전 버전 1.4.8
The normal process for building even just for mac, windows, and linux is incredibly painful. Click to the target platform, wait while it reloads assets. Click to build. Wait while it does it. Click to the next platform, and repeat. Owwww. I really hated it. With advanced builder, you set up a central definition once, and quickly, and then you're good to go. You can even quickly apply a platform configuration with one press instead of having a variety of menus that have waits in between. You can build just one of your targets instead of the whole chain of all of them, too. I'm pretty sure you can set up multiple chains, not that I needed to. This also has a whole other host of features that seem really cool but that I don't need. Even just for the basic multiplatform builds, this saves literally 10+ minutes of babysitting on my part whenever I need to do one.
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1
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