11,000 種類を超える 5 つ星アセット
8.5 万人以上の顧客による評価
10 万人を超えるフォーラムメンバーが支持
すべてのアセットを Unity が審査済み
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I
Still working in Unity 2023.2!
2 years ago
IneptEmperorバージョン 1.6.4 で
I was minorly concerned when the last release date for this product was 2020, but I can confirm that it runs as expected in 2023.2.16f1 (haven't tested with any other versions). It took about an hour to get setup and integrated, but oh boy this is going to save a ton of headache moving forward as I try to manage demo, playtest, development, and release versions of the game! Worthwhile purchase for sure. I'll be using this tool for builds from now on!
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D
Time Saver Asset
5 years ago
DomeCreatorバージョン 1.6.4 で
Thx to the dev, you've saved me a lot of time !
Quick setup and everything is working like a charm.
The only wish I have would be to go back to the initial platform I was before launch builds (next release :) ? )
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L
Solved my iOS building woes
6 years ago
LeeLorenzSr以前のバージョン 1.6.3 で
I was having mysterious issues building for iOS - Android and Windows builds were fine, iOS would randomly refuse to build (to XCode folder). The first run of Advanced Builder built the XCode folder without issue, and I was able to compile and deploy my app.
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If you have apps with common scenes (but one app is paid and the other one is with ads) or you want to publish to multiple stores and you simply want a single project in Unity for all of them, then this is the perfect asset for you!
You will need to write some code for more complex parameters in the OnPre/OnPostBuild methods like changing app icons or splashscreens (actually this one needs a little 'hack' - overwriting the image in OnPreBuild and then putting it back), but it is possible.
Thanks for developing this!
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0
I love the functionality and time saving Advanced Builder has brought to our development.
PROS:
1) Fairly easy learning curve.
2) Covers 99% of everything you will need.
3) Great reporting system to tell you if you may have set something up wrong
4) Pays for itself in time savings the first couple times you use it.
5) Customer support is fast and specific.
CONS:
1) Does handle auto swaping of icons.
2) Can not eaisly change the build order (Make sure you think through your setup first)
Cannot think of any other issues. (GREAT JOB!)
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3
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i
Great time saver!
8 years ago
io3creations以前のバージョン 1.6.1 で
While certain platforms aren't covered, it is great for the ones that it does and the various release types and distribution platforms and a few other settings.
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y
Time saver!
9 years ago
yogergames以前のバージョン 1.5.4 で
A huge time server and helpful tool to keep all your apps in sync on all platforms.
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A
Best in the field - a must have tool!
9 years ago
Augenpulver以前のバージョン 1.5.4 で
Event in the age of Unity Cloud Build this tool is a great time saver and helps you with tasks you can't do with cloud build and certainly it's much faster then the cloud can ever be. I need to deliver to my customer also project data but the cloud doesn't allow you to do this - Advanced Builder does.
And there is much more like custom build scripts that allows you to perform every task might be needed like switching to a different set of icons per release type or whatever else you might need. You can define your own Build types i.e. development-version and demo-version or even more, choose from all the platforms you need to be build - hit the build button and lean back and enjoy!
Advanced Builder makes the heavy lifting for you and saves you time and afford. It's very fast and has a very good GUI.
I had a problem which was resolved instantly by the developer of this tool. This was a WOW-experience! It's a fantastic tool with fantastic support. Worth five stars+
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パブリッシャーからの返信:
9 years ago に返信
Wow! Thanks a lot for the review. It couldn't have been better :)
I'm glad you like it that much!
The normal process for building even just for mac, windows, and linux is incredibly painful. Click to the target platform, wait while it reloads assets. Click to build. Wait while it does it. Click to the next platform, and repeat. Owwww. I really hated it.
With advanced builder, you set up a central definition once, and quickly, and then you're good to go. You can even quickly apply a platform configuration with one press instead of having a variety of menus that have waits in between. You can build just one of your targets instead of the whole chain of all of them, too. I'm pretty sure you can set up multiple chains, not that I needed to.
This also has a whole other host of features that seem really cool but that I don't need. Even just for the basic multiplatform builds, this saves literally 10+ minutes of babysitting on my part whenever I need to do one.
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高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
言語選択
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