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About
This tool helps you change the pivot point of an object without having to create an empty parent object as the pivot point. There are two types of pivot adjustments:
- If the object does not have a mesh (MeshFilter, to be precise), then the script simply changes the positions and rotations of child objects accordingly
- If the object does have a mesh, then the script first creates an instance of the mesh, adjusts the mesh's pivot point by altering its vertices, normals and tangents, and finally changes the positions and rotations of child objects accordingly
Not tested with SkinnedMeshRenderer.
Older Versions
For older versions of Unity, you can download the plugin from GitHub. Supports at least Unity 5.6.
Forum Thread | GitHub Page | Documentation | Discord
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About
This tool helps you change the pivot point of an object without having to create an empty parent object as the pivot point. There are two types of pivot adjustments:
- If the object does not have a mesh (MeshFilter, to be precise), then the script simply changes the positions and rotations of child objects accordingly
- If the object does have a mesh, then the script first creates an instance of the mesh, adjusts the mesh's pivot point by altering its vertices, normals and tangents, and finally changes the positions and rotations of child objects accordingly
Not tested with SkinnedMeshRenderer.
Older Versions
For older versions of Unity, you can download the plugin from GitHub. Supports at least Unity 5.6.
Forum Thread | GitHub Page | Documentation | Discord
GitHub Sponsors ☕
License agreement
Standard Unity Asset Store EULALicense type
File size
24.3 KB
Latest version
1.0.6
Latest release date
Apr 25, 2022
Original Unity version
2018.4.34
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