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M
Straightforward and Functional
3 days ago
Makaveli55バージョン 1.0.6 で
With the pricetag of none, it over-delivers.
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J
Just superb, no notes
2 months ago
JacksonJohnsonバージョン 1.0.6 で
Does exactly what you want and no more.
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The plugin works perfectly. I tried to change the pivot point of various objects and had the problem that the pivot points were not in the center of the object. After installing the plugin and briefly reading the instructions, I was able to easily fix the problem.
Thank you very much!
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V
It works and it is free. 5/5 would buy again.
a year ago
VeryBadPennyバージョン 1.0.6 で
When you need to move a pivot point quickly, you can make a parent object and child your main object to that. But why do that when this asset is right here? There is no reason! Just use this!
It's tempting to say stuff like "Unity should include these things by default!" but my take on it is that we owe our gratitude to developers like yasirkula for making this available and free, and we owe Unity a thank you for hosting free assets like this on the Asset Store.
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h
Very good asset
a year ago
hakanakileバージョン 1.0.6 で
I keep this tool in my belt.
Thanks for your labour.
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I expected it to set the pivot of the child object to the pivot of the parent object - not the other way around.
I figured out a way of doing what I wanted in the end.
For the explanation of how I did it, I'm going to call the parent object that I wanted to copy the pivot from: CopyPivotObject and the child that I wanted to replace the pivot: ReplacePivotObject.
I created an empty GameObject on the CopyPivotObject to inherit its pivot. Then I moved that empty GameObject to be a child of ReplacePivotObject in the Heirarchy. With the empty child GameObject selected, I clicked "Move ReplacePivotObject's pivot here". Then I deleted the empty child GameObject and CopyPivotObject now that their purpose in the operation was done.
So, it is a few extra steps. I just wish there was that option of "Replace this pivot with parent pivot".
Also, I wish there was an option to set the scale values to 1, 1, 1 without changing the actual size of the recreated mesh.
If the creator can add these relatively simple functions, that would be appreciated.
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