평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
Absolute Mesh Combiner optimizes your 3D models to reduce the draw calls of your scene.
It does the following steps:
- Create unique materials
- Create a texture atlas and update texture UV
- Merge game objects meshes and sub meshes of the hierarchy in a single object
- Decimate the final mesh
- Save created assets to your Assets folder (Prefab, mesh, materials and textures)/li>
Some steps can be disabled (you can also use a PreDecimation step if needed).
Source code is included also as an example from a AT3D model (Tour de classement Michelin) converted in Blender to FBX.
Absolute Mesh Combiner also uses 3rd parties scripts which are included:
- MaxRectBinPack (from Jukka Jylänki and Sven Magnus)
- MeshSimplifier (from Mattias Edlund)
Watch the Absolute Mesh Combiner tutorial video for a 1 minute usage example.
Compatible with Unity 2023.x, 2022.x, 2021.x, 2020.x, 2019.x and 2018.4.x
Important: maximum supported vertex count is 65535 (UINT16 max size).
Absolute Mesh Combiner
