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An easy to plug and use package for optimizing both Mobile and PC/Console games. Your game's FPS will be increased and it will prevent Memory Leak problems. 4 ready to use tools are waiting for you.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2022.3.23f1
Compatible
Compatible
Compatible
Description

A Handy and always needed optimization tools for your games. There are four ready to use component in the package. Just import the package and use the prefabs. Your game's FPS rate will increase easily and your game won't be crashing because of memory leak problems. Components in the package are listed below:


1. Easy Object Pooler:

You can use object pooler for re-using the objects such as zombies, bullets, enemies, allies, soldiers, etc. Just assign prefabs, determine the pool limits and use them easily.


2. Easy Mesh Combiner:

Combine the meshes with their materials into chunks by only few clicks easily. It will combine the meshes and assign the new combined mesh to new object with materials.


3. Easy Object Activator By Distance:

Deactivate determined objects those are at a certain distance from the actor and activate them back if they are in the range of determined distance.


4. Easy Mesh Optimizer:

Optimize meshes Tris and Verts numbers easily by using this component. Just assign it to the object which has Mesh Filter, determine the optimization level and click to "Optimize the Mesh" button on Editor.

Technical details

Easy Object Pooler:

You can use object pooler for re-using the objects such as zombies, bullets, enemies, allies, soldiers, etc. Just assign prefabs, determine the pool limits and use them easily.


Easy Mesh Combiner:

Combine the meshes with their materials into chunks by only few clicks easily. It will combine the meshes and assign the new combined mesh to new object with materials.


Easy Object Activator By Distance:

Deactivate determined objects those are at a certain distance from the actor and activate them back if they are in the range of determined distance.


Easy Mesh Optimizer:

Optimize meshes Tris and Verts numbers easily by using this component. Just assign it to the object which has Mesh Filter, determine the optimization level and click to "Optimize the Mesh" button on Editor.

4 Optimization Tools in 1: Mesh Combiner Baker + Mesh Optimizer + Object Pooling

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5 months ago
Very nice!
This has helped me improve my games performance. The asset is really reliable! Worth every penny!!
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