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The default Unity coroutines only work in Play mode.
This plugin contains coroutines that work in Play mode and Edit mode and avoid unnecessary Garbage Collection.

Features:
- Works in both Play mode and in Edit mode
- Avoids unnecessary Garbage Collection by using Object Pools.
- Same coroutine methods can be executed in Play mode and Edit mode*
- Supports nested coroutines and most of the other functions of the default Unity coroutines

*Not all yield options are supported in Edit mode (they will be ignored in Edit mode)

Supported in Play mode:
- Start coroutine(s)
- Stop coroutine(s)
- Pause coroutine(s)
- Resume coroutine(s)
- yield return null
- yield return break
- yield return WaitForSeconds
- yield return WaitForFixedUpdate
- yield return WaitForLateUpdate
- yield return WWW

* yield return WaitForEndOfFrame not supported, because Unity doesn't expose this event

Supported in Edit mode:
- Start coroutine(s)
- Stop coroutine(s)
- Pause coroutine(s)
- Resume coroutine(s)
- yield return null
- yield return break
- yield return WaitForSeconds
- yield return WWW

Universal Coroutine

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License type
File size
146.9 KB
Latest version
1.0
Latest release date
Aug 9, 2016
Original Unity version
5.3.6
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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