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I test with simple scene (1 cube and a plane) but this tool return
ArgumentException: Both 'ok' and 'cancel' strings are null or empty
UnityEditor.EditorUtility.DisplayDialog (System.String title, System.String message, System.String ok, System.String cancel) (at <78fe3e0b66cf40fc8dbec96aa3584483>:0)
UnityEditor.EditorUtility.DisplayDialog (System.String title, System.String message, System.String ok) (at <78fe3e0b66cf40fc8dbec96aa3584483>:0)
Three.Exporter.Export () (at <af66cd62d0574a4b9ffd44165d8b8141>:0)
Three.Exporter.OnGUI () (at <af66cd62d0574a4b9ffd44165d8b8141>:0)
이 리뷰가 도움이 되었나요?
0
0
h
EncodeTo functions do not support compressed texture formats.
8 years ago
huang-quanhua버전 1.2
Texture2D::EncodeTo functions do not support compressed texture formats.
이 리뷰가 도움이 되었나요?
1
0
C
error log
9 years ago
ClarkYanQi버전 1.2
MissingMethodException: Method not found: 'UnityEngine.LightmapData.get_lightmapLight'.
Three.Exporter.Export ()
Three.Exporter.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
이 리뷰가 도움이 되었나요?
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1
퍼블리셔 답변:
9 years ago에 답변됨
This plugin does not work on Unity 5.5.
Pull requests welcome!
the lightmap export was not good as i think,i need a tutorial ,but there doesn't have any
이 리뷰가 도움이 되었나요?
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퍼블리셔 답변:
9 years ago에 답변됨
Hi caedmom, I do not have time to write tutorials on how to create three.js scenes, as that falls out of the scope of this tool. You can easily find many tutorials on how to load three.js scenes using a simple google search, and the full demo source code is available from my website.
t
Works as it should, which is great
9 years ago
tommytee99이전 버전 1.1
I had an issue and contacted the author. Support was excellent.
이 리뷰가 도움이 되었나요?
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