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Save time and space with Texture Raw Data Builder, the simple way to get your raw texture
data feeding "LoadRawTextureData" function.
Our code asset allows you to extract raw data from a Texture2D object or from a Color32[] array in any of the supported format:
- Compressed (DXT1 & DXT5)
- 8 Bits (Alpha8)
- 16 Bits (ARGB4444, RGBA4444, RGB565)
- 24 Bits (RGB24)
- 32 Bits (RGBA32, ARGB32, BGRA32)
All optimized managed .NET code (no native code).
Can be used at runtime, or in a editor script.
Demo and usage instructions included.
Our code asset allows you to extract raw data from a Texture2D object or from a Color32[] array in any of the supported format:
- Compressed (DXT1 & DXT5)
- 8 Bits (Alpha8)
- 16 Bits (ARGB4444, RGBA4444, RGB565)
- 24 Bits (RGB24)
- 32 Bits (RGBA32, ARGB32, BGRA32)
All optimized managed .NET code (no native code).
Can be used at runtime, or in a editor script.
Demo and usage instructions included.
Texture Raw Data (DXT)
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License agreement
Standard Unity Asset Store EULALicense type
File size
837.5 KB
Latest version
1.0
Latest release date
Jul 11, 2014
Original Unity version
4.3.4
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