Unity logo
取消
购物车
应用
Sell Assets

11000+款5星资源

8.5万+用户参与评分

10万+社区成员鼎力支持

每款资源都经过 Unity 审核

首页
工具
地形
此内容由第三方提供商托管,该第三方提供商在未接受Targeting Cookies的情况下不允许观看视频。如果您想观看来自这些提供商的视频,请将“Targeting Cookie”的Cookie偏好设置为“是”。
1/11
loading
Memory streaming and optimization system. Stream your game from a disc in any axis and space, avoid loading screens, change the background terrains into low poly meshes, use floating point fix system.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
6000.0.1f1
兼容
兼容
兼容
2023.2.0f1
兼容
兼容
兼容
2023.1.3f1
兼容
兼容
兼容
2022.3.20f1
兼容
兼容
兼容
2022.2.1f1
兼容
兼容
兼容
2022.1.1f1
兼容
兼容
兼容
2021.3.17f1
兼容
兼容
兼容
2021.2.0f1
兼容
兼容
兼容
2021.1.0f1
兼容
兼容
兼容
2020.3.1f1
兼容
兼容
兼容
2020.3.22f1
兼容
兼容
兼容
2020.2.1f1
兼容
兼容
兼容
2019.4.0f1
兼容
兼容
兼容
其他兼容性信息

To run HD or URP please import pack to HD or URP project and then import the support pack which is inside the asset in "HD and URP support" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.

描述

Discord Channel|Website & Support|Facebook|Twitter (X)


IMPORTANT: This tool is for advanced unity users


Pack support unity:

  • Unity 2019
  • Unity 2020
  • Unity 2020.3+ LTS HD RP 10.3+
  • Unity 2020.3+ LTS URP 10.2+
  • Unity 2020.3+ LTS HD RP 10.7+
  • Unity 2020.3+ LTS URP 10.7+
  • Unity 2021
  • Unity 2021.1+ HD RP 11.0+
  • Unity 2021.1+ URP 11.0+
  • Unity 2021.2+ HD RP 12.1+
  • Unity 2021.2+ URP 12.1+
  • Unity 2021.3+ LTS HD RP 12.1+
  • Unity 2021.3+ LTS URP 12.1+
  • Unity 2022
  • Unity 2022.1+ HD RP 13.1+
  • Unity 2022.1+ URP 13.1+
  • Unity 2022.2+ HD RP 14.0+
  • Unity 2022.2+ URP 14.0+
  • Unity 2022.3+ LTS HD RP 14+
  • Unity 2022.3+ LTS URP 14+
  • Unity 2023
  • Unity 2023.1+ HD RP 15+
  • Unity 2023.1+ URP 15+
  • Unity 2023.2+ HD RP 16.0+
  • Unity 2023.2+ URP 16.0+
  • Unity 6+ HD RP, URP, Built-in

To run HD or URP please import the pack to HD or URP project and then import the support pack inside the asset in "HD and URP support" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.


World Streamer is a memory streaming and optimization system. By using it you can stream whole your game from a disc in any axis and space or simply change the background of your scene into a low poly representation. You can create endless space games, 2D platformers, 3rd person, cloud point viewers, or any kind of game you want without loading screens during player movement. You could also create an endless looped world. In a few clicks, your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on the local area and update the world by 2 buttons in our local area updater. You could also separate your world into layers like lighting, AI, and geometry or even separate them into local areas. It's a perfect solution for teams that work in the same area. World Streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce object count in your scene. That will save your CPU and GPU power and you will only load them if they are necessary. Collider streaming gives you the ability to stream rooms and floors, only when a player hits room/floor area collider. You could build whole towns with interiors without performance hits. Ring streaming will replace your unity terrains with low poly meshes in the far distance. Now you can stream your open world from disc in a few clicks.


Features:

  • floating point error fix system
  • looped world system
  • low poly mesh background generator for terrain and trees (NatureManufacture and trees with crosses)
  • Multi-scene editing support
  • multiple layers streaming
  • support for multiple devs working in one area
  • removes world size restrictions and slows down in Unity editor at huge or extremely detailed scenes
  • ring streaming (replacement of the objects according to the distance)
  • collider hit streaming option
  • support for extremely big worlds
  • easy automatic processes will save your development time
  • With few clicks, you can stream endless world
  • work in any axis and space: 2d, 3d, vertical, horizontal
  • reduce RAM, CPU, GPU, VRAM usage of your game
  • reduce the number of objects in your scene
  • spawned player support
  • physics manager
  • load your world in the background ( async loading )
  • compatible with amplify, graphine and any other texture stream system
  • loading screen system
  • LOD system for split terrains
  • Our floating point system supports unity dynamic navmesh
  • innovative local area updater
  • terrain culling system based on camera view
  • GI and lighting manager
  • Occlusion Culling support
  • terrain manager to cut your terrain into parts
  • fully commented open-source code that will help you to work with World Streamer!
  • direct Atavism MMO system support.
  • HD and URP support
  • compatible with:

Links:

NEW Forum Thread for World Streamer 2 | Manual Doc


Feel free to contact and visit us at: Discord Channel


You could also look at our other packs:

Assets bundle:

Unity Tools:

Environment:

Levels:

Ground Textures:

VR & FP Models:

An asset created in co-op with

IndagoVR


IMPORTANT:

Pack contains ported wind from Unity 2018 HD RP into lower unity versions and URP, LW RP this means that asset uses: NMWind.cginc ,NMWindNoShiver.cginc ,NMWind.hlsl, NMWindNoShiver.hlsl, NM_Wind.cs, ShaderWindSettings.cs, 3DNoise.psd, GustNoise.psd under Unity Companion License see Third-Party Notices.txt file in package for details.



技术细节

Features:

  • floating point error fix system
  • looped world system
  • low poly mesh background generator for terrain and trees (NatureManufacture and trees with crosses)
  • multi scene editing support
  • multiple layers streaming
  • support for multiple devs working at one area
  • removes world size restrictions and slow down in unity editor at huge or extremely detailed scenes
  • ring streaming (replacement of the objects according to the distance)
  • collider hit streaming option
  • support for extremely big worlds
  • easy automatic processes will save your development time
  • in few clicks you can stream endless world
  • work in any axis and space: 2d, 3d, vertical, horizontal
  • reduce RAM,CPU,GPU,VRAM usage of your game
  • reduce number of objects in your scene
  • spawned player support
  • physics manager
  • load your world in background ( async loading )
  • compatible with amplify, graphine and any other texture stream system
  • loading screen system
  • LOD system for split terrains
  • Our floating point system support unity dynamic navmesh
  • innovative local area updater
  • terrain culling system based on camera view
  • GI and lighting manager
  • Occlusion Culling support
  • terrain manager to cut your terrain into parts
  • fully commented opensource code that will help you to work with World Streamer!
  • direct Atavism MMO system support.
  • HD and URP support
  • compatible with:

World Streamer 2

(166)
813 users have favourite this asset
(813)
$60
席位
1
更新的价格和增值税在结算时计算
366 views in the past week
退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
7 个月前
Solutioin for open world in unity asset store
In this package, you have to know which assets are required for your project, which assets are for demo. The files are not organized from this point o...
许可证类型
文件大小
3.6 GB
最新版本
1.8
最新发布日期
2025年3月27日
原始 Unity 版本
2019.4.0
高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持
Unity logo
语言
反馈
合作伙伴计划
合作伙伴
USD
EUR
Copyright © 2025 Unity Technologies
所有价格不包含税
USD
EUR