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Is a good asset that contains a lot of useful tools. No more bridges with Houdini xD
The only thing is a support of this plugin, looks like is not supported in discord. Also need some polishing for comfortable usage with paths/and rivers splines. And need some support for HDRP, when you try paint manually, the shader not render the terrain. But in general good tool, for my as Technical Artist.
Unity 2021.3
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1
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r
This asset is unusable
4 years ago
radicalaces667バージョン 2.7.1 で
This asset DOES NOT WORK in the current version of unity. It should be removed from the store.
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3
1
a
Has bugs that make it unusable
4 years ago
algorithmicvertexバージョン 2.7.1 で
This asset has subtle bugs that make it unusable. I asked for a fix and was told they have other priorities and that they can't look into the issues.
I asked for a refund to which they basically stopped replying, both on discord and via email.
Do not buy any assets from this vendor as they all happy sloppy issues, despite the good looking terrains. Dodgy customer support isn't worth the pennies.
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5
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L
Not recommended.
4 years ago
Lottergeistバージョン 2.7.1 で
I have both Versions, the standalone and the Unity internal but i cant get a functional terrain. If you contact the support you get a predefined 1click answer for one time and then no more response. thumb down.
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2
0
u
Super idea, but useless because of bugs.
4 years ago
unity_F69DEpt3mKvaLQバージョン 2.7.1 で
I planned to use it to create terrain consist of 4X4 tiles. One of important thing is to use masks painted in real time. Problem is that I couldn't save it correctly in most cases (even after changing rights to file storing mask). It was fallible so I had to do it in external program (i'm lousing possibility to real time changes and experimenting to find best for me effect.). If you change settings of noise in neighboring tails their will not match ich other. Real time GPU view sometimes looks different that effects which are generated to terrain. In fact i spend most of my time to find workaround to create 4x4 tails terrain. It is not tool encouraging to experiments and spend time to find better effects. I have to create 6x6 tails terrain but i think that it will be unpleasant in this tool.
Form me it is useless and i will try to find other tool which simplify for me terrain creation.
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3
0
T
Disappointed!
4 years ago
The-SilveRバージョン 2.7.1 で
Well, the asset is good. However, I am facing a problem since I tried it in the 2020 versions as the terrain becames plane once any textures applied. I have tried the new update and it is same and no respond from the support or in discord.
I will change the rate once the issue solved.
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7
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u
How do i get a refund?
5 years ago
unity_0wAzz-BXYtbngg以前のバージョン 2.7.0 で
I was unable to get it to work....
How do I get a refund?
Thanks
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7
0
-terrain disappears on it own when you save.
-Generates a flat terrrain.
-textures do not show up on terrain.
-do not buy waste of $79 US want a refund
- good reviews must be fake, because it doesn't work.
WHY ARE ALL THESE TERRAIN GENERATORS PROMISE THE WORLD BUT ARE FAKE AND DON'T WORK?
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10
0
j
Meh
5 years ago
johnvasgird以前のバージョン 2.7.0 で
Its an alright terrain creator. Erosion is pretty cool.
Road system is operational.
Issues I have with it are the following.
- URP pretty much makes in non functional (or at least you cant see what you are doing).
Lacking some quality of life features.
When adding lots of foliage, you can duplicate the previous foliage if you want to keep the same settings, but I didn't see a way of modifying all of the foliage object settings later if needed.
I couldn't figure a way to get the zero edge filter working with tiling, which meant that I was pretty much stuck to square like islands without using custom masks.
Also wish Object placement had the ability to use multiple masks. It kind of sucks that I can make sure that grass doesn't grow on my roads, but I cant also make sure my grass doesn't grow in my buildings.
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2
0
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11,000 種類を超える 5 つ星アセット
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8.5 万人以上の顧客による評価
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