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Incredible assets
3 years ago
FancingGameバージョン 20210314170000 で
This Tool has full functions and is really easy to use. It performs well even you are new.The document is detailed and easy to understand.That really helps to save time and the painting works becomes enjoyable and fun.
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As the Unity 2017 versions remain the quickest-easiest and best productive to work with, this tool is just getting better, and this will probably continue for many years ahead. Thanks a lot for bringing this essential asset to the Store, for the community to benefit so much from it, as we have for our various projects :).
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パブリッシャーからの返信:
5 years ago に返信
Thank you !
From now on, please, don't forget to look for Terrain Toolkit RE: too !!! ^^
Error occurs with v2021.1.
Fresh created new 3D(legacy pipeline) project and imported asset = Error.
Script updater for Library\Bee\artifacts\1900b0aEDbg.dag\Assembly-CSharp.dll failed with exitcode -532462766 and stdout: Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'Z:\New Unity Project (1)\Unity[^\]+(\.ref)?\.dll$'.
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamReader.ValidateArgsAndOpenPath(String path, Encoding encoding, Int32 bufferSize)
at System.IO.StreamReader..ctor(String path)
at ScriptUpdater.Program.<>c__DisplayClass8_0.<Main>b__0()
at ScriptUpdater.Program.Profile[T](Func`1 toProfile, Int64& elapsedTime)
at ScriptUpdater.Program.Main(String[] args)
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パブリッシャーからの返信:
5 years ago に返信
Hi there - Thank you for your feedback. I admit , 2020 was quite a blank year for me and i haven't tested the Toolkit with 2020/2021 versions
I put this one on my toInvestigate list (BTW the "Script updater for Library\Bee\artifacts\1900b0aEDbg.dag\Assembly-CSharp.dll failed with exitcode -532462766 and stdout: Unhandled exception. " is quite unusual isn't it ?)
In the meanwhile try maybe to generate your terrain in a previous version of the editor then open your project in the version of the editor you are using.... Another advice may be not to stick with latest version of the editor (general purpose advice of course ^^)
f
Great for learners, hobby, prototyping and using as part of terrain creation
5 years ago
frankslater以前のバージョン 20170620130000 で
I have used the toolkit for some prototyping in my early Unity days. Obviously it's not a "push one button to spit out an AAA terrain" tool, but it's a great free tool for those getting familiar with Unity/terrains.
It's also great for prototyping, including in a terrain creation process or getting some work done on terrains.
It's very commendable that Sandor is still supporting the asset. (After years, I expected it to be abandoned like most other assets)
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5 years ago に返信
Thank you for your kind words ! By the way, i am not Sandor, the original creator gave up i suppose long time ago. I decided to update the tool to what it is now trying to keep the "spirit" of the original asset ^^
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