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Polaris Mini is a lightweight tool to convert your existing terrains to optimized mesh prefab which will greatly improve your game performance, especially on low end platforms.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2020.3.35f1
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技术细节

KEY FEATURES

  • Export terrain as mesh prefab: All components needed (Renderer, Material, Collider, LOD, etc) are already setup, just drag and drop the prefab to the scene.
  • Adaptive mesh: The mesh can adapt to the height map complexity, less polygon at plain areas, more polygon at rough areas. A huge save to vertex memory.
  • Mesh splitting: The terrain will be cut into several smaller chunks to get around the 65k vertex limit.
  • Up to 4 LODs: Seamless transition between LOD, no gap!
  • XZ displacement: Offset the vertex on XZ plane to break the uniform look.
  • Holes support: Cut the polygons away for the hole, add more polygon to emphasize the hole edge. No need to setup triggers for hole interaction.
  • Hard/smooth normals: Cover both low poly & stylized shading style.
  • Merge UV: Collapse the polygon's UV for sharp color.
  • 2 material variants: Use splat textures (4 layers without normal maps) or use albedo/metallic map.
  • Runtime conversion: Convert terrain at runtime using the TerrainToMeshConverter class.

*Tree & detail export is NOT supported at the moment.


SUPPORTED RENDER PIPELINES

  • Standard RP.
  • Universal RP.
  • Other RP needs material binding setup.

REQUIREMENTS

  • Unity 2020.3+

PACKAGE DEPENDENCY

The following package is required for the tool to work:

  • Mathematics (com.unity.mathematics)

COMMUNITY

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OUR NEWEST PRODUCT

Vista - An advanced procedural terrain editor using graph-based and non-destructive workflow, with a robust biome system. It give you total control in your hands to create lively terrains with realistic simulations.

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Terrain To Mesh - Polaris Mini

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3 年前
Does the job
I needed to turn my heavy terrain asset into a mesh for mobile optimization, and it gave me a HUGE performance boost. I have yet to test its advanced ...
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