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Polaris Mini is a lightweight tool to convert your existing terrains to optimized mesh prefab which will greatly improve your game performance, especially on low end platforms.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2020.3.35f1 | 兼容 | 兼容 | 不兼容 |
技术细节
KEY FEATURES
- Export terrain as mesh prefab: All components needed (Renderer, Material, Collider, LOD, etc) are already setup, just drag and drop the prefab to the scene.
- Adaptive mesh: The mesh can adapt to the height map complexity, less polygon at plain areas, more polygon at rough areas. A huge save to vertex memory.
- Mesh splitting: The terrain will be cut into several smaller chunks to get around the 65k vertex limit.
- Up to 4 LODs: Seamless transition between LOD, no gap!
- XZ displacement: Offset the vertex on XZ plane to break the uniform look.
- Holes support: Cut the polygons away for the hole, add more polygon to emphasize the hole edge. No need to setup triggers for hole interaction.
- Hard/smooth normals: Cover both low poly & stylized shading style.
- Merge UV: Collapse the polygon's UV for sharp color.
- 2 material variants: Use splat textures (4 layers without normal maps) or use albedo/metallic map.
- Runtime conversion: Convert terrain at runtime using the TerrainToMeshConverter class.
*Tree & detail export is NOT supported at the moment.
SUPPORTED RENDER PIPELINES
- Standard RP.
- Universal RP.
- Other RP needs material binding setup.
REQUIREMENTS
- Unity 2020.3+
PACKAGE DEPENDENCY
The following package is required for the tool to work:
- Mathematics (com.unity.mathematics)
COMMUNITY
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Vista - An advanced procedural terrain editor using graph-based and non-destructive workflow, with a robust biome system. It give you total control in your hands to create lively terrains with realistic simulations.
Terrain To Mesh - Polaris Mini
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